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Leaderboard in Solidity
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pragma solidity >=0.6.6; | |
contract Leaderboard { | |
// person who deploys contract is the owner | |
address owner; | |
// lists top 10 users | |
uint leaderboardLength = 10; | |
// create an array of Users | |
mapping (uint => User) public leaderboard; | |
// each user has a username and score | |
struct User { | |
string user; | |
uint score; | |
} | |
constructor() public{ | |
owner = msg.sender; | |
} | |
// allows owner only | |
modifier onlyOwner(){ | |
require(owner == msg.sender, "Sender not authorized"); | |
_; | |
} | |
// owner calls to update leaderboard | |
function addScore(string memory user, uint score) onlyOwner() public returns (bool) { | |
// if the score is too low, don't update | |
if (leaderboard[leaderboardLength-1].score >= score) return false; | |
// loop through the leaderboard | |
for (uint i=0; i<leaderboardLength; i++) { | |
// find where to insert the new score | |
if (leaderboard[i].score < score) { | |
// shift leaderboard | |
User memory currentUser = leaderboard[i]; | |
for (uint j=i+1; j<leaderboardLength+1; j++) { | |
User memory nextUser = leaderboard[j]; | |
leaderboard[j] = currentUser; | |
currentUser = nextUser; | |
} | |
// insert | |
leaderboard[i] = User({ | |
user: user, | |
score: score | |
}); | |
// delete last from list | |
delete leaderboard[leaderboardLength]; | |
return true; | |
} | |
} | |
} | |
} |
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