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September 4, 2022 13:04
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Ruby Snake
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require "ruby2d" | |
set background: "navy" | |
set fps_cap: 20 | |
GRID_SIZE = 20 # grid size is 20 pixels | |
# for window that is 480 * 640, width is 32 (640/20) and height is 24 (480/20) at grid size = 20 pixels | |
GRID_WIDTH = Window.width / GRID_SIZE | |
GRID_HEIGHT = Window.height / GRID_SIZE | |
class Snake | |
attr_writer :direction | |
attr_reader :positions | |
def initialize | |
@positions = [[2, 0], [2, 1], [2, 2], [2, 3]] # first coordinate is x and the second is y, starting from top left corner | |
@direction = "down" | |
@growing = false | |
end | |
def draw | |
@positions.each do |position| | |
Square.new(x: position[0] * GRID_SIZE, y: position[1] * GRID_SIZE, size: GRID_SIZE - 1, color: "olive") | |
end | |
end | |
def move | |
if !@growing | |
@positions.shift | |
end | |
case @direction | |
when "down" | |
@positions.push(new_coords(head[0], head[1] + 1)) | |
when "up" | |
@positions.push(new_coords(head[0], head[1] - 1)) | |
when "left" | |
@positions.push(new_coords(head[0] - 1, head[1])) | |
when "right" | |
@positions.push(new_coords(head[0] + 1, head[1])) | |
end | |
@growing = false | |
end | |
# Preventing snake from moving backwards into itself | |
def can_change_direction_to?(new_direction) | |
case @direction | |
when "up" then new_direction != "down" | |
when "down" then new_direction != "up" | |
when "left" then new_direction != "right" | |
when "right" then new_direction != "left" | |
end | |
end | |
def x | |
head[0] | |
end | |
def y | |
head[1] | |
end | |
def grow | |
@growing = true | |
end | |
def snake_hit_itself? | |
@positions.uniq.length != @positions.length # this checks if there are any duplicate positions in the snake (self-collision) | |
end | |
private | |
# This method uses the modulus operator to make the | |
# snake appear on the other side of the screen when it goes over the edge | |
def new_coords(x, y) | |
[x % GRID_WIDTH, y % GRID_HEIGHT] | |
end | |
def head | |
@positions.last | |
end | |
end | |
class Game | |
def initialize(snake) | |
@snake = snake | |
@score = 0 | |
initial_coords = draw_ball | |
@ball_x = initial_coords[0] | |
@ball_y = initial_coords[1] | |
@finished = false | |
@paused = false | |
end | |
def draw_ball | |
available_coords = [] | |
for x in (0..GRID_WIDTH - 1) | |
for y in (0..GRID_HEIGHT - 1) | |
available_coords.append([x, y]) | |
end | |
end | |
selected = available_coords.select { |coord| !@snake.positions.include?(coord) } | |
selected.sample | |
end | |
def draw | |
unless finished? | |
Square.new(x: @ball_x * GRID_SIZE, y: @ball_y * GRID_SIZE, size: GRID_SIZE, color: "yellow") | |
end | |
Text.new(text_message, color: "white", x: 10, y: 10, size: 25) | |
end | |
def snake_hit_ball?(x, y) | |
@ball_x == x && @ball_y == y | |
end | |
def record_hit | |
@score += 1 | |
ball_coords = draw_ball | |
@ball_x = ball_coords[0] | |
@ball_y = ball_coords[1] | |
end | |
def finish | |
@finished = true | |
end | |
def finished? | |
@finished | |
end | |
def pause | |
@paused = true | |
end | |
def unpause | |
@paused = false | |
end | |
def paused? | |
@paused | |
end | |
private | |
def text_message | |
if finished? | |
"Game over, score: #{@score}. Press 'R' to restart, 'Q' to quit." | |
elsif paused? | |
"Game paused, score: #{@score}. Press 'P' to resume." | |
else | |
"Score: #{@score}" | |
end | |
end | |
end | |
snake = Snake.new | |
game = Game.new(snake) | |
# this block will run for each frame | |
update do | |
clear | |
unless game.finished? or game.paused? | |
snake.move | |
end | |
snake.draw | |
game.draw | |
if game.snake_hit_ball?(snake.x, snake.y) | |
game.record_hit | |
snake.grow | |
end | |
if snake.snake_hit_itself? | |
game.finish | |
end | |
end | |
# this event triggers when any key has been pressed | |
on :key_down do |event| | |
if ["up", "down", "left", "right"].include?(event.key) | |
if snake.can_change_direction_to?(event.key) and !game.paused? | |
snake.direction = event.key | |
end | |
elsif event.key == "r" or event.key == "R" # resetting game | |
snake = Snake.new | |
game = Game.new(snake) | |
elsif event.key == "q" or event.key == "Q" # quitting game | |
exit | |
elsif event.key == "p" or event.key == "P" # pausing/unpausing game | |
if game.paused? | |
game.unpause | |
else | |
game.pause | |
end | |
end | |
end | |
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