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@leper
Created September 22, 2014 16:45
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Index: build/premake/extern_libs4.lua
===================================================================
--- build/premake/extern_libs4.lua (revision 15776)
+++ build/premake/extern_libs4.lua (working copy)
@@ -235,7 +235,8 @@
-- Suppress all the Boost warnings on OS X by including it as a system directory
buildoptions { "-isystem../" .. libraries_dir .. "boost/include" }
end
- if os.getversion().description == "OpenBSD" then
+ -- TODO This actually applies to most libraries we use on BSDs, make this a global setting.
+ if os.is("bsd") then
includedirs { "/usr/local/include" }
end
end,
@@ -347,6 +348,9 @@
elseif os.is("macosx") then
add_default_include_paths("iconv")
defines { "LIBICONV_STATIC" }
+ -- TODO Check OpenBSD
+ elseif os.getversion().description == "FreeBSD" then
+ defines { "HAVE_ICONV_CONST" }
end
end,
link_settings = function()
@@ -357,6 +361,7 @@
win_names = { "libiconv" },
-- TODO: glibc provides symbols for this, so we should only include that (and depend on libiconv) on non-glibc unix
osx_names = { "iconv" },
+ bsd_names = { "iconv" },
dbg_suffix = "",
})
end,
Index: build/premake/premake4.lua
===================================================================
--- build/premake/premake4.lua (revision 15776)
+++ build/premake/premake4.lua (working copy)
@@ -38,6 +38,13 @@
dofile("extern_libs4.lua")
+cc = os.getenv("CC")
+if cc == nil or cc == "" then
+ -- TODO check if gcc exists and not on OS X
+ -- else use clang if present
+ cc = "gcc"
+end
+
-- detect CPU architecture (simplistic, currently only supports x86, amd64 and ARM)
arch = "x86"
if _OPTIONS["android"] then
@@ -51,7 +58,7 @@
if arch == "x86_64" or arch == "amd64" then
arch = "amd64"
else
- os.execute("gcc -dumpmachine > .gccmachine.tmp")
+ os.execute(cc .. " -dumpmachine > .gccmachine.tmp")
local f = io.open(".gccmachine.tmp", "r")
local machine = f:read("*line")
f:close()
@@ -109,7 +116,7 @@
-- It's too late to do this test by the time we start compiling the PCH file, so
-- do the test in this build script instead (which is kind of ugly - please fix if
-- you have a better idea)
- if not _OPTIONS["icc"] then
+ if not _OPTIONS["icc"] and cc == "gcc" then
os.execute("gcc -dumpversion > .gccver.tmp")
local f = io.open(".gccver.tmp", "r")
major, dot, minor = f:read(1, 1, 1)
@@ -393,9 +400,12 @@
if not os.is("windows") and not os.is("macosx") then
-- X11 includes may be installed in one of a gadzillion of three places
-- Famous last words: "You can't include too much! ;-)"
+ -- TODO update comment (or add /usr/local/ as an include search path for BSDs)
includedirs {
"/usr/X11R6/include/X11",
"/usr/X11R6/include",
+ "/usr/local/include/X11",
+ "/usr/local/include",
"/usr/include/X11"
}
libdirs { "/usr/X11R6/lib" }
Index: libraries/source/fcollada/src/FCollada/FUtils/FUStringConversion.cpp
===================================================================
--- libraries/source/fcollada/src/FCollada/FUtils/FUStringConversion.cpp (revision 15776)
+++ libraries/source/fcollada/src/FCollada/FUtils/FUStringConversion.cpp (working copy)
@@ -247,6 +247,7 @@
template FMVector4 FUStringConversion::ToVector4<char>(const char**);
template bool FUStringConversion::ToBoolean<char>(const char*);
+template int FUStringConversion::ToInt32<char>(const char**);
template unsigned int FUStringConversion::ToUInt32<char>(const char**);
template unsigned int FUStringConversion::HexToUInt32<char>(const char**, unsigned int);
Index: libraries/source/fcollada/src/Makefile
===================================================================
--- libraries/source/fcollada/src/Makefile (revision 15776)
+++ libraries/source/fcollada/src/Makefile (working copy)
@@ -227,7 +227,7 @@
all: output_dirs output/libFColladaSD.a output/libFColladaSR.a install
output_dirs:
- bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}'
+ sh -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}'
test: FCollada/FColladaTest/ output/FColladaTest
( cd FCollada/FColladaTest/ ; ../../output/FColladaTest )
Index: libraries/source/spidermonkey/build.sh
===================================================================
--- libraries/source/spidermonkey/build.sh (revision 15776)
+++ libraries/source/spidermonkey/build.sh (working copy)
@@ -103,6 +103,13 @@
LIB_PREFIX=lib
LIB_SRC_SUFFIX=.so
LIB_DST_SUFFIX=.so
+ if [ "`uname -s`" = "OpenBSD" ]
+ then
+ DLL_SRC_SUFFIX=.so.1.0
+ DLL_DST_SUFFIX=.so.1.0
+ LIB_SRC_SUFFIX=.so.1.0
+ LIB_DST_SUFFIX=:so.1.0
+ fi
fi
# Copy files into the necessary locations for building and running the game
Index: source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp
===================================================================
--- source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp (revision 15776)
+++ source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp (working copy)
@@ -158,7 +158,7 @@
wxString x(xmlData->GetNodeContent());
unsigned long xTmp = 0;
x.ToULong(&xTmp);
- wxASSERT(xTmp <= (unsigned long)UINT32_MAX);
+ wxASSERT(xTmp <= (unsigned long)std::numeric_limits<unsigned int>::max());
actorSeed = xTmp;
}
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