Created
September 19, 2014 20:53
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Code for the Raspberry Pi Boardgame - Element 14 blog post
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import RPi.GPIO as GPIO | |
from time import sleep | |
import pygame | |
from random import randint | |
pygame.init() | |
pygame.mixer.init() | |
#Variables | |
#Sounds | |
snake = "wrong.mp3" | |
ladder = "correct.mp3" | |
#Resistors | |
r13 = 14 | |
r39 = 15 | |
r67 = 18 | |
r72 = 23 | |
#Pythons | |
s38 = 24 | |
s47 = 25 | |
s68 = 8 | |
s99 = 7 | |
#LED | |
d1 = 12 | |
d2 = 16 | |
d3 = 20 | |
d4 = 21 | |
d5 = 5 | |
d6 = 6 | |
#Button | |
button = 13 | |
GPIO.setmode(GPIO.BCM) | |
GPIO.setup(r13,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(r39,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(r67,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(r72,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(s38,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(s47,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(s68,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(s99,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(button,GPIO.IN, pull_up_down = GPIO.PUD_DOWN) | |
GPIO.setup(d1,GPIO.OUT) | |
GPIO.setup(d2,GPIO.OUT) | |
GPIO.setup(d3,GPIO.OUT) | |
GPIO.setup(d4,GPIO.OUT) | |
GPIO.setup(d5,GPIO.OUT) | |
GPIO.setup(d6,GPIO.OUT) | |
GPIO.output(d2,0) | |
#Function to play sounds | |
def play_sound(x): | |
pygame.mixer.music.load(x) | |
pygame.mixer.music.play(1) | |
while pygame.mixer.get_busy() == True: | |
continue | |
#Function to roll dice | |
def dice(): | |
roll = randint(1,6) | |
print(roll) | |
if roll == 1: | |
GPIO.output(d1,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
elif roll == 2: | |
GPIO.output(d1,1) | |
GPIO.output(d2,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
GPIO.output(d2,0) | |
elif roll == 3: | |
GPIO.output(d1,1) | |
GPIO.output(d2,1) | |
GPIO.output(d3,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
GPIO.output(d2,0) | |
GPIO.output(d3,0) | |
elif roll == 4: | |
GPIO.output(d1,1) | |
GPIO.output(d2,1) | |
GPIO.output(d3,1) | |
GPIO.output(d4,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
GPIO.output(d2,0) | |
GPIO.output(d3,0) | |
GPIO.output(d4,0) | |
elif roll == 5: | |
GPIO.output(d1,1) | |
GPIO.output(d2,1) | |
GPIO.output(d3,1) | |
GPIO.output(d4,1) | |
GPIO.output(d5,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
GPIO.output(d2,0) | |
GPIO.output(d3,0) | |
GPIO.output(d4,0) | |
GPIO.output(d5,0) | |
elif roll == 6: | |
GPIO.output(d1,1) | |
GPIO.output(d2,1) | |
GPIO.output(d3,1) | |
GPIO.output(d4,1) | |
GPIO.output(d5,1) | |
GPIO.output(d6,1) | |
sleep(3) | |
GPIO.output(d1,0) | |
GPIO.output(d2,0) | |
GPIO.output(d3,0) | |
GPIO.output(d4,0) | |
GPIO.output(d5,0) | |
GPIO.output(d6,0) | |
while True: | |
if GPIO.input(r13) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(ladder) | |
elif GPIO.input(r39) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(ladder) | |
elif GPIO.input(r67) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(ladder) | |
elif GPIO.input(r72) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(ladder) | |
elif GPIO.input(s38) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(snake) | |
elif GPIO.input(s47) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(snake) | |
elif GPIO.input(s68) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(snake) | |
elif GPIO.input(s99) == True: | |
print("button pressed") | |
sleep(0.5) | |
play_sound(snake) | |
elif GPIO.input(button) == True: | |
dice() | |
sleep(1) |
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