Created
October 6, 2020 20:29
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using UnityEngine; | |
using System.Collections.Generic; | |
using System; | |
public static class CollectionHelper | |
{ | |
public delegate bool FindHandler<T>(T item); | |
public delegate TKey SelectHandler<TSource, TKey>(TSource source); | |
public static void OrderBy<T, TKey>(T[] array, SelectHandler<T, TKey> handler) | |
where TKey : IComparable<TKey> | |
{ | |
for (int i = 0; i < array.Length - 1; i++) | |
for (int j = i + 1; j < array.Length; j++) | |
if (handler(array[i]).CompareTo(handler(array[j])) > 0) | |
{ | |
var temp = array[i]; | |
array[i] = array[j]; | |
array[j] = temp; | |
} | |
} | |
public static void OrderByDescending<T, TKey>(T[] array, SelectHandler<T, TKey> handler) | |
where TKey : IComparable | |
{ | |
for (int i = 0; i < array.Length - 1; i++) | |
for (int j = i + 1; j < array.Length; j++) | |
if (handler(array[i]).CompareTo(handler(array[j])) < 0) | |
{ | |
var temp = array[i]; | |
array[i] = array[j]; | |
array[j] = temp; | |
} | |
} | |
public static T Find<T>(T[] array, FindHandler<T> handler) | |
{ | |
foreach (var item in array) | |
{ | |
if (handler(item)) | |
return item; | |
} | |
return default(T); | |
} | |
public static T[] FindAll<T>(T[] array, FindHandler<T> handler) | |
{ | |
List<T> tempList = new List<T>(); | |
foreach (var item in array) | |
{ | |
if (handler(item)) | |
tempList.Add(item); | |
} | |
return tempList.Count > 0 ? tempList.ToArray() : null; | |
} | |
public static TKey[] Select<T, TKey>(T[] array, | |
SelectHandler<T, TKey> handler) | |
{ | |
TKey[] tempArr = new TKey[array.Length]; | |
for (int i = 0; i < array.Length; i++) | |
{ | |
tempArr[i] = handler(array[i]); | |
} | |
return tempArr; | |
} | |
} |
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