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-- For anyone who liked the PRIME DETECTOR puzzle included in some of the early access
-- builds of TIS-100...
-- INSTALLATION: Copy everything in this file. Open TIS-100. Go to the SPECIFICATION
-- EDITOR. Click on IMPORT SPECIFICATION FROM CLIPBOARD. Done!
-- The function get_name() should return a single string that is the name of the puzzle.
--
function get_name()
return "PRIME DETECTOR"
end
-- The function get_description() should return an array of strings, where each string is
-- a line of description for the puzzle. The text you return from get_description() will
-- be automatically formatted and wrapped to fit inside the puzzle information box.
--
function get_description()
return { "READ A VALUE FROM IN", "WRITE 1 TO OUT IF IT IS PRIME", "IF NOT TRUE, WRITE 0 INSTEAD" }
end
-- The function get_streams() should return an array of streams. Each stream is described
-- by an array with exactly four values: a STREAM_* value, a name, a position, and an array
-- of integer values between -999 and 999 inclusive.
--
-- STREAM_INPUT: An input stream containing up to 39 numerical values.
-- STREAM_OUTPUT: An output stream containing up to 39 numerical values.
-- STREAM_IMAGE: An image output stream, containing exactly 30*18 numerical values between 0
-- and 4, representing the full set of "pixels" for the target image.
--
-- NOTE: Arrays in Lua are implemented as tables (dictionaries) with integer keys that start
-- at 1 by convention. The sample code below creates an input array of 39 random values
-- and an output array that doubles all of the input values.
--
-- NOTE: To generate random values you should use math.random(). However, you SHOULD NOT seed
-- the random number generator with a new seed value, as that is how TIS-100 ensures that
-- the first test run is consistent for all users, and thus something that allows for the
-- comparison of cycle scores.
--
-- NOTE: Position values for streams should be between 0 and 3, which correspond to the far
-- left and far right of the TIS-100 segment grid. Input streams will be automatically
-- placed on the top, while output and image streams will be placed on the bottom.
--
function get_streams()
local input = {}
local output = {}
for i = 1, 39 do
-- This makes sure that about 50% of the numbers are prime.
-- We use a known prime in only 40% of cases, because some of
-- the random numbers are prime as well. That is why we need
-- to check whether the input is prime separately as well.
if math.random() < 0.4 then
input[i] = primes[math.random(#primes)]
else
input[i] = math.random(100, 999)
end
if is_prime(input[i]) then
output[i] = 1
else
output[i] = 0
end
end
return {
{ STREAM_INPUT, "IN", 1, input },
{ STREAM_OUTPUT, "OUT", 2, output }
}
end
-- The function get_layout() should return an array of exactly 12 TILE_* values, which
-- describe the layout and type of tiles found in the puzzle.
--
-- TILE_COMPUTE: A basic execution node (node type T21).
-- TILE_MEMORY: A stack memory node (node type T30).
-- TILE_DAMAGED: A damaged execution node, which acts as an obstacle.
--
function get_layout()
return {
TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE,
TILE_MEMORY, TILE_COMPUTE, TILE_COMPUTE, TILE_MEMORY,
TILE_DAMAGED, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE,
}
end
-- Returns true if number is one of the primes between 100 and 999.
-- Otherwise returns false.
--
function is_prime(number)
for _, prime in ipairs(primes) do
if number == prime then
return true
end
end
return false
end
-- Primes between 100 and 999.
--
primes = {
101, 103, 107, 109, 113, 127, 131, 137, 139, 149,
151, 157, 163, 167, 173, 179, 181, 191, 193, 197,
199, 211, 223, 227, 229, 233, 239, 241, 251, 257,
263, 269, 271, 277, 281, 283, 293, 307, 311, 313,
317, 331, 337, 347, 349, 353, 359, 367, 373, 379,
383, 389, 397, 401, 409, 419, 421, 431, 433, 439,
443, 449, 457, 461, 463, 467, 479, 487, 491, 499,
503, 509, 521, 523, 541, 547, 557, 563, 569, 571,
577, 587, 593, 599, 601, 607, 613, 617, 619, 631,
641, 643, 647, 653, 659, 661, 673, 677, 683, 691,
701, 709, 719, 727, 733, 739, 743, 751, 757, 761,
769, 773, 787, 797, 809, 811, 821, 823, 827, 829,
839, 853, 857, 859, 863, 877, 881, 883, 887, 907,
911, 919, 929, 937, 941, 947, 953, 967, 971, 977,
983, 991, 997
}
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