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/** | |
* Originally from http://davidwalsh.name/convert-xml-json | |
* This is a version that provides a JSON object without the attributes and places textNodes as values | |
* rather than an object with the textNode in it. | |
* 27/11/2012 | |
* Ben Chidgey | |
* | |
* @param xml | |
* @return {*} | |
*/ |
Attention: the list was moved to
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This page is not maintained anymore, please update your bookmarks.
ror, scala, jetty, erlang, thrift, mongrel, comet server, my-sql, memchached, varnish, kestrel(mq), starling, gizzard, cassandra, hadoop, vertica, munin, nagios, awstats
-480p - Run tenfoot in 480p rather than 1080p | |
-720p - Run tenfoot in 720p rather than 1080p | |
-accesscode - | |
-all_languages - show longest loc string from any language | |
-batterytestmode - rapidly cycle battery percentages for testing | |
-bigpicture - Start in Steam Big Picture mode | |
-blefw - | |
-cafeapplaunch - Launch apps in a cyber cafe context | |
-candidates - Show libjingle candidates for local connection as they are processed | |
-ccsyntax - Spew details about the localized strings we load |
using UnityEngine; | |
using Active.Core; | |
using static Active.Core.status; | |
using Auto = System.Runtime.CompilerServices.CallerMemberNameAttribute; | |
public class Duelist : UTask{ | |
const string WALK = "Walk", RUN = "Run", IDLE = "Idle"; | |
const float rotationalSpeed = 180; | |
// | |
public string targetName; |
#!/usr/bin/env bash | |
# This script bulk-renames many things in Godot 3 projects to hopefully | |
# make it easier to convert them to Godot 4. The goal is to do as much | |
# replacing as possible here so that the diffs Godot produces are smaller. | |
set -uo pipefail | |
IFS=$'\n\t' | |
# Loops through all text files tracked by Git. |
public static class ResourceQueue | |
{ | |
public static async Task<T> Load<T>(string path, [CanBeNull] Delegates.ReportProgress reportProgress = null) | |
where T : Resource | |
{ | |
if (ResourceLoader.HasCached(path)) | |
{ | |
GD.Print("Is in cache: " + path); | |
return ResourceLoader.Load<T>(path); | |
} |