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{ | |
/* | |
KHA/HAXE SNIPPETS | |
Lewis Lepton | |
https://lewislepton.com | |
*/ | |
"new function": { | |
"prefix": "function", | |
"body": [ | |
"public function ${NAME}(){", |
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///PERSONAL KEYBINDINGS SINCE VSCODE IS A BIT OF A BITCH | |
[ | |
{ | |
"key": "cmd+r", | |
"command": "workbench.action.debug.continue", | |
}, | |
{ | |
"key": "cmd+r", | |
"command": "workbench.action.debug.start", |
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// /CUSTOM SETTING SINCE KODE STUDIO IS MY BITCH | |
{ | |
"editor.tabSize": 2, | |
"editor.fontSize": 16, | |
"editor.minimap.enabled": false, | |
"editor.wordWrap": "on", | |
"workbench.colorTheme": "Lestle", | |
"kha.khaPath": "/usr/local/lib/kha", | |
// "kha.ffmpeg": "/usr/local/lib/ffmpeg", |
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///MY CUSTOM INIT SCRIPT FOR USE WITH KODE STUDIO, BECAUSE ITS MY BITCH | |
"use strict"; | |
const fs = require('fs'); | |
const path = require('path'); | |
function run(name, from, projectfile) { | |
if (!fs.existsSync(path.join(from, projectfile))) { | |
fs.writeFileSync(path.join(from, projectfile), "let project = new Project('New Project');\n" | |
+ "project.addAssets('Assets/**');\n" | |
+ "project.addSources('Sources');\n" |
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package; | |
import kha.Framebuffer; | |
import kha.Color; | |
import kha.Assets; | |
import kha.audio2.Audio; | |
import kha.audio2.Buffer; | |
class Project { | |
public function new() { |
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/* | |
<samplecode> | |
<abstract> | |
Utility classes to manage audio formats and buffers for an audio unit implementation's input and output audio busses. | |
</abstract> | |
</samplecode> | |
*/ | |
#import <AudioToolbox/AudioToolbox.h> | |
#import <AudioUnit/AudioUnit.h> |
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/* | |
AUTO-COMPLETE SNIPPETS FOR GLSL WITHIN VISUAL CODE STUDIO | |
Lewis Lepton | |
https://lewislepton.com | |
useful places that i grabbed info from | |
http://www.shaderific.com/glsl | |
https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language | |
plus various other papers & books | |
*/ |