Created
February 27, 2014 03:18
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ofApp.cpp of a very simple Android shader example code
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#include "ofApp.h" | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
ofSetLogLevel(OF_LOG_VERBOSE); | |
ofBackground(34, 34, 34); | |
ofSetVerticalSync(false); | |
ofEnableAlphaBlending(); | |
#ifdef TARGET_ANDROID | |
shader.load("shadersES2/shader"); | |
#else | |
if(ofIsGLProgrammableRenderer()){ | |
shader.load("shadersGL3/shader"); | |
}else{ | |
shader.load("shadersGL2/shader"); | |
} | |
#endif | |
} | |
//-------------------------------------------------------------- | |
void ofApp::update(){ | |
// | |
} | |
//-------------------------------------------------------------- | |
void ofApp::draw(){ | |
ofSetColor(255); | |
shader.begin(); | |
ofRect(0, 0, ofGetWidth(), ofGetHeight()); | |
shader.end(); | |
//draw fps | |
string msg = "\n\nfps: " + ofToString(ofGetFrameRate(), 2); | |
ofDrawBitmapStringHighlight(msg, 10, 20); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed (int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::touchDown(int x, int y, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::touchMoved(int x, int y, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::touchUp(int x, int y, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::touchDoubleTap(int x, int y, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::touchCancelled(int x, int y, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::swipe(ofxAndroidSwipeDir swipeDir, int id){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::pause(){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::stop(){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::resume(){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::reloadTextures(){ | |
} | |
//-------------------------------------------------------------- | |
bool ofApp::backPressed(){ | |
return false; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::okPressed(){ | |
}; | |
//-------------------------------------------------------------- | |
void ofApp::cancelPressed(){ | |
}; |
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