Created
February 27, 2014 03:19
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main.cpp of a very simple Android shader example
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#include "ofMain.h" | |
#include "ofApp.h" | |
// comment out the line below if you want to use a fixed pipeline opengl renderer, | |
// otherwise leave this line uncommented if you want to use a programmable pipeline opengl renderer. | |
#define USE_PROGRAMMABLE_RENDERER | |
#ifdef USE_PROGRAMMABLE_RENDERER | |
#include "ofGLProgrammableRenderer.h" | |
#endif | |
//======================================================================== | |
int main( ){ | |
#ifdef USE_PROGRAMMABLE_RENDERER | |
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); | |
#endif | |
ofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context | |
// this kicks off the running of my app | |
// can be OF_WINDOW or OF_FULLSCREEN | |
// pass in width and height too: | |
ofRunApp(new ofApp()); | |
} | |
#ifdef TARGET_ANDROID | |
#include <jni.h> | |
//======================================================================== | |
extern "C"{ | |
void Java_cc_openframeworks_OFAndroid_init( JNIEnv* env, jobject thiz ){ | |
main(); | |
} | |
} | |
#endif |
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