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#define BINKGL_LIST \ | |
/* ret, name, params */ \ | |
GLE(void, LinkProgram, GLuint program) \ | |
GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \ | |
GLE(GLuint, CreateShader, GLenum type) \ | |
GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) \ | |
GLE(void, CompileShader, GLuint shader) \ | |
GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \ | |
GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \ | |
GLE(void, DeleteShader, GLuint shader) \ |