Created
August 4, 2023 15:24
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PS2 OSDSYS opening sequence lights circles
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static void | |
DrawLights(void) | |
{ | |
int l, i, j, k; | |
vif1SetZWrite(0); | |
vif1SetZTest(0); | |
vif1SetTexture(&textures[TEXID_CRBL]); | |
for(l = 0; l < 4; l++) { | |
float c = cosf((frameCount + lightsSeed + l*17)*0.01f*(l+10)*0.1f); | |
float s = sinf((frameCount + lightsSeed + l*15)*0.005f*(l+10)*0.1f); | |
// other formula from init | |
//c = cosf(frameCount*0.005f*(l+1)); | |
//s = sinf(frameCount*0.003f*(l+1)); | |
for(i = 0; i < 4; i++) { | |
if(i == 3) { | |
lightPositions[l][0] = (10.0f-l)*c; | |
lightPositions[l][1] = (3.0f+l)*s; | |
lightPositions[l][2] = c*12.0f + 88.0f; | |
lightPositions[l][3] = 0.0f; | |
sceVu0TransMatrix(sprMatrices->worldMatrix, sprMatrices->unit, lightPositions[l]); | |
sceVu0MulMatrix(sprMatrices->worldScreenMatrix, sprMatrices->cameraScreenMatrix, sprMatrices->worldMatrix); | |
sceVu0CopyMatrix(lightMatrixHistory[l][3], sprMatrices->worldScreenMatrix); | |
} else { | |
sceVu0CopyMatrix(lightMatrixHistory[l][i], lightMatrixHistory[l][i+1]); | |
sceVu0CopyMatrix(sprMatrices->worldScreenMatrix, lightMatrixHistory[l][i]); | |
} | |
sprTransformVertex(lightTrailVerts[l][lightTrailEnd], origin, sprMatrices->worldScreenMatrix); | |
vif1Begin(); | |
for(j = 0; j < 2; j++) { | |
pktSetAlphaBlend(1, 5, 128); | |
pktSetAD(SCE_GS_PRIM, SCE_GS_SET_PRIM(SCE_GS_PRIM_TRISTRIP, 1, 1, 0, 1, 0, 0, 0, 0)); | |
if(sceVu0ClipAll(clipMin, clipMax, sprMatrices->worldScreenMatrix, &lightVertices[j*4], 4)) | |
continue; | |
for(k = 0; k < 4; k++) { | |
float q = sprTransformVertex(sprVertices->verts2[0], lightVertices[j*4+k], sprMatrices->worldScreenMatrix); | |
float s = lightTexCoords[k][0]*q; | |
float t = lightTexCoords[k][1]*q; | |
rand(); // eh? | |
int r, g, b, a; | |
if(j == 0) { | |
r = lightColors[l%4][0]*0.5f; | |
g = lightColors[l%4][1]*0.5f; | |
b = lightColors[l%4][2]*0.5f; | |
a = lightAlphas[j]*(i+1)/5; | |
} else { | |
r = g = b = 128; | |
a = lightAlphas[j]*(i+1)/5; | |
} | |
pktSetAD(SCE_GS_RGBAQ, SCE_GS_SET_RGBAQ(r, g, b, a, *(u32*)&q)); | |
pktSetAD(SCE_GS_ST, SCE_GS_SET_ST(*(u32*)&s, *(u32*)&t)); | |
u32 *v = sprVertices->verts2[0]; | |
pktSetAD(SCE_GS_XYZF2, SCE_GS_SET_XYZF(v[0], v[1], v[2], 0)); | |
} | |
} | |
vif1End(); | |
} | |
} | |
lightTrailEnd = (lightTrailEnd+1) % 128; | |
if(lightTrailEnd == lightTrailStart) | |
lightTrailStart = (lightTrailStart+1) % 128; | |
// trails | |
vif1Begin(); | |
pktSetAlphaBlend(1, 5, 128); | |
vif1End(); | |
for(l = 0; l < 4; l++) { | |
vif1Begin(); | |
float x0 = 0.0f; | |
float y0 = 0.0f; | |
// weird setting... | |
pktSetAD(SCE_GS_PRIM, SCE_GS_SET_PRIM(SCE_GS_PRIM_LINESTRIP, 1, 0, 0, 0, 1, 1, 0, 0)); | |
i = (lightTrailStart+1) % 128; | |
k = (lightTrailEnd+128-1) % 128; | |
int intensity = (lightTrailEnd+128-1 - i) % 128; | |
for(j = 0; k != i; k = (k+128-1) % 128, j++) { | |
if((j & 7) != 0) | |
continue; | |
int r, g, b, a; | |
a = (intensity - j)*64/intensity; | |
r = lightColors[l][0]*a/128.0f; | |
g = lightColors[l][1]*a/128.0f; | |
b = lightColors[l][2]*a/128.0f; | |
pktSetAD(SCE_GS_RGBAQ, SCE_GS_SET_RGBAQ(r, g, b, a*2, 0)); | |
u32 *v = lightTrailVerts[l][k]; | |
float x1 = x0; // BUG: this isn't updated in original | |
float y1 = y0; | |
x0 = (v[0]>>4)-2048+320; | |
y0 = (v[1]>>4)-2048+112; | |
if(v[2]>>4 < 5 || | |
x0 < 0 || x0 > 640 || | |
y0 < 0 || y0 > 224 || | |
x1 < 0 || x1 > 640 || | |
y1 < 0 || y1 > 224) | |
pktSetAD(SCE_GS_XYZF3, SCE_GS_SET_XYZF(v[0], v[1], v[2], 0)); | |
else | |
pktSetAD(SCE_GS_XYZF2, SCE_GS_SET_XYZF(v[0], v[1], v[2], 0)); | |
} | |
vif1End(); | |
} | |
} |
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