Created
March 1, 2021 13:39
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Demo of the cursor grab
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#!/usr/bin/python3 | |
import base64 | |
import io | |
# import the pygame module, so you can use it | |
import pygame | |
MARK_PNG = ''' | |
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAMJJREFUWIXt | |
lksOgDAIRMF48N4cN9VEpTDYX0w6S4Od1xFpiZaWJovBOmm8XugFEUnYYvyqc9f3CmBzB6joYwFU | |
mSsgqtfWxMFR3ojaR6UEmu3+ZqYk0TwBpRHteuVZcffMiWqTeaYQSqDHZxnShFMBvJ74TwLR7j7f | |
8foGBhBJIQjNvHoOIBDMKfS77hEABMKaIaTMnSGj2DqMup+GlrkHUA3hmSMARPkYjYIg5ijABYJA | |
ILegrwBE2OU0fDFdWpqqAzx5SqoAoleYAAAAAElFTkSuQmCC | |
''' | |
# define a main function | |
def main(): | |
# initialize the pygame module | |
pygame.init() | |
# load and set the logo | |
logo = pygame.image.load(io.BytesIO(base64.b64decode(MARK_PNG))) | |
pygame.display.set_icon(logo) | |
pygame.display.set_caption("OHIMARK") | |
# create a surface on screen that has the size of 240 x 180 | |
w = 240 | |
h = 180 | |
screen = pygame.display.set_mode((w, h)) | |
# define a variable to control the main loop | |
running = True | |
mark_x = 0 | |
mark_y = 0 | |
# main loop | |
while running: | |
# event handling, gets all event from the event queue | |
for event in pygame.event.get(): | |
# only do something if the event is of type QUIT | |
if event.type == pygame.QUIT: | |
# change the value to False, to exit the main loop | |
running = False | |
elif event.type == pygame.MOUSEMOTION: | |
print(event) | |
mark_x += event.rel[0] / 10.0 | |
mark_y += event.rel[1] / 10.0 | |
#mark_x = event.pos[0] | |
#mark_y = event.pos[1] | |
mark_x = (w + (mark_x % w)) % w | |
mark_y = (h + (mark_y % h)) % h | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_ESCAPE: | |
pygame.mouse.set_visible(True) | |
pygame.event.set_grab(False) | |
elif event.type == pygame.MOUSEBUTTONDOWN: | |
pygame.mouse.set_visible(False) | |
pygame.event.set_grab(True) | |
else: | |
print(event) | |
pygame.draw.rect(screen, (0, 0, 0), (0, 0, w, h)) | |
screen.blit(logo, (mark_x, mark_y)) | |
pygame.display.flip() | |
# run the main function only if this module is executed as the main script | |
# (if you import this as a module then nothing is executed) | |
if __name__=="__main__": | |
# call the main function | |
main() |
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