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Created October 31, 2012 13:52
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This is a Reversi game from http://inventwithpython.com/chapter15.html, I have revised it so you can run it under python 2.7
# Reversi
# This is a Reversi game from http://inventwithpython.com/chapter15.html, I have revised it so you can run it under python 2.7.
# Enjoy it
import random
import sys
def drawBoard(board):
# This function prints out the board that it was passed. Returns None.
HLINE = ' +---+---+---+---+---+---+---+---+'
VLINE = ' | | | | | | | | |'
print(' 1 2 3 4 5 6 7 8')
print(HLINE)
for y in range(8):
print(VLINE)
# print(y+1, end=' ')
print str(y+1),
for x in range(8):
# print('| %s' % (board[x][y]), end=' ')
print '| '+str(board[x][y]),
print('|')
print(VLINE)
print(HLINE)
def resetBoard(board):
# Blanks out the board it is passed, except for the original starting position.
for x in range(8):
for y in range(8):
board[x][y] = ' '
# Starting pieces:
board[3][3] = 'X'
board[3][4] = 'O'
board[4][3] = 'O'
board[4][4] = 'X'
def getNewBoard():
# Creates a brand new, blank board data structure.
board = []
for i in range(8):
board.append([' '] * 8)
return board
def isValidMove(board, tile, xstart, ystart):
# Returns False if the player's move on space xstart, ystart is invalid.
# If it is a valid move, returns a list of spaces that would become the player's if they made a move here.
if board[xstart][ystart] != ' ' or not isOnBoard(xstart, ystart):
return False
board[xstart][ystart] = tile # temporarily set the tile on the board.
if tile == 'X':
otherTile = 'O'
else:
otherTile = 'X'
tilesToFlip = []
for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]:
x, y = xstart, ystart
x += xdirection # first step in the direction
y += ydirection # first step in the direction
if isOnBoard(x, y) and board[x][y] == otherTile:
# There is a piece belonging to the other player next to our piece.
x += xdirection
y += ydirection
if not isOnBoard(x, y):
continue
while board[x][y] == otherTile:
x += xdirection
y += ydirection
if not isOnBoard(x, y): # break out of while loop, then continue in for loop
break
if not isOnBoard(x, y):
continue
if board[x][y] == tile:
# There are pieces to flip over. Go in the reverse direction until we reach the original space, noting all the tiles along the way.
while True:
x -= xdirection
y -= ydirection
if x == xstart and y == ystart:
break
tilesToFlip.append([x, y])
board[xstart][ystart] = ' ' # restore the empty space
if len(tilesToFlip) == 0: # If no tiles were flipped, this is not a valid move.
return False
return tilesToFlip
def isOnBoard(x, y):
# Returns True if the coordinates are located on the board.
return x >= 0 and x <= 7 and y >= 0 and y <=7
def getBoardWithValidMoves(board, tile):
# Returns a new board with . marking the valid moves the given player can make.
dupeBoard = getBoardCopy(board)
for x, y in getValidMoves(dupeBoard, tile):
dupeBoard[x][y] = '.'
return dupeBoard
def getValidMoves(board, tile):
# Returns a list of [x,y] lists of valid moves for the given player on the given board.
validMoves = []
for x in range(8):
for y in range(8):
if isValidMove(board, tile, x, y) != False:
validMoves.append([x, y])
return validMoves
def getScoreOfBoard(board):
# Determine the score by counting the tiles. Returns a dictionary with keys 'X' and 'O'.
xscore = 0
oscore = 0
for x in range(8):
for y in range(8):
if board[x][y] == 'X':
xscore += 1
if board[x][y] == 'O':
oscore += 1
return {'X':xscore, 'O':oscore}
def enterPlayerTile():
# Let's the player type which tile they want to be.
# Returns a list with the player's tile as the first item, and the computer's tile as the second.
tile = ''
while not (tile == 'X' or tile == 'O'):
print('Do you want to be X or O?')
tile = raw_input().upper()
# the first element in the tuple is the player's tile, the second is the computer's tile.
if tile == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return input().lower().startswith('y')
def makeMove(board, tile, xstart, ystart):
# Place the tile on the board at xstart, ystart, and flip any of the opponent's pieces.
# Returns False if this is an invalid move, True if it is valid.
tilesToFlip = isValidMove(board, tile, xstart, ystart)
if tilesToFlip == False:
return False
board[xstart][ystart] = tile
for x, y in tilesToFlip:
board[x][y] = tile
return True
def getBoardCopy(board):
# Make a duplicate of the board list and return the duplicate.
dupeBoard = getNewBoard()
for x in range(8):
for y in range(8):
dupeBoard[x][y] = board[x][y]
return dupeBoard
def isOnCorner(x, y):
# Returns True if the position is in one of the four corners.
return (x == 0 and y == 0) or (x == 7 and y == 0) or (x == 0 and y == 7) or (x == 7 and y == 7)
def getPlayerMove(board, playerTile):
# Let the player type in their move.
# Returns the move as [x, y] (or returns the strings 'hints' or 'quit')
DIGITS1TO8 = '1 2 3 4 5 6 7 8'.split()
while True:
print('Enter your move, or type quit to end the game, or hints to turn off/on hints.')
move = raw_input().lower()
if move == 'quit':
return 'quit'
if move == 'hints':
return 'hints'
if len(move) == 2 and move[0] in DIGITS1TO8 and move[1] in DIGITS1TO8:
x = int(move[0]) - 1
y = int(move[1]) - 1
if isValidMove(board, playerTile, x, y) == False:
continue
else:
break
else:
print('That is not a valid move. Type the x digit (1-8), then the y digit (1-8).')
print('For example, 81 will be the top-right corner.')
return [x, y]
def getComputerMove(board, computerTile):
# Given a board and the computer's tile, determine where to
# move and return that move as a [x, y] list.
possibleMoves = getValidMoves(board, computerTile)
# randomize the order of the possible moves
random.shuffle(possibleMoves)
# always go for a corner if available.
for x, y in possibleMoves:
if isOnCorner(x, y):
return [x, y]
# Go through all the possible moves and remember the best scoring move
bestScore = -1
for x, y in possibleMoves:
dupeBoard = getBoardCopy(board)
makeMove(dupeBoard, computerTile, x, y)
score = getScoreOfBoard(dupeBoard)[computerTile]
if score > bestScore:
bestMove = [x, y]
bestScore = score
return bestMove
def showPoints(playerTile, computerTile):
# Prints out the current score.
scores = getScoreOfBoard(mainBoard)
print('You have %s points. The computer has %s points.' % (scores[playerTile], scores[computerTile]))
print('Welcome to Reversi!')
while True:
# Reset the board and game.
mainBoard = getNewBoard()
resetBoard(mainBoard)
playerTile, computerTile = enterPlayerTile()
showHints = False
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
while True:
if turn == 'player':
# Player's turn.
if showHints:
validMovesBoard = getBoardWithValidMoves(mainBoard, playerTile)
drawBoard(validMovesBoard)
else:
drawBoard(mainBoard)
showPoints(playerTile, computerTile)
move = getPlayerMove(mainBoard, playerTile)
if move == 'quit':
print('Thanks for playing!')
sys.exit() # terminate the program
elif move == 'hints':
showHints = not showHints
continue
else:
makeMove(mainBoard, playerTile, move[0], move[1])
if getValidMoves(mainBoard, computerTile) == []:
break
else:
turn = 'computer'
else:
# Computer's turn.
drawBoard(mainBoard)
showPoints(playerTile, computerTile)
raw_input('Press Enter to see the computer\'s move.')
x, y = getComputerMove(mainBoard, computerTile)
makeMove(mainBoard, computerTile, x, y)
if getValidMoves(mainBoard, playerTile) == []:
break
else:
turn = 'player'
# Display the final score.
drawBoard(mainBoard)
scores = getScoreOfBoard(mainBoard)
print('X scored %s points. O scored %s points.' % (scores['X'], scores['O']))
if scores[playerTile] > scores[computerTile]:
print('You beat the computer by %s points! Congratulations!' % (scores[playerTile] - scores[computerTile]))
elif scores[playerTile] < scores[computerTile]:
print('You lost. The computer beat you by %s points.' % (scores[computerTile] - scores[playerTile]))
else:
print('The game was a tie!')
if not playAgain():
break
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