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@liangqi
Created April 12, 2024 19:55
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glmark2 result on ubuntu 24.04 beta(arm64) on MBP M3 Max(UTM)
$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: virgl (ANGLE (Apple, Apple M3 Max, OpenGL 4.1 Metal - 88))
GL_VERSION: 2.1 Mesa 24.0.3-1ubuntu4
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=32 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 356 FrameTime: 2.814 ms
[build] use-vbo=true: FPS: 343 FrameTime: 2.919 ms
[texture] texture-filter=nearest: FPS: 344 FrameTime: 2.915 ms
[texture] texture-filter=linear: FPS: 354 FrameTime: 2.831 ms
[texture] texture-filter=mipmap: FPS: 340 FrameTime: 2.943 ms
[shading] shading=gouraud: FPS: 343 FrameTime: 2.916 ms
[shading] shading=blinn-phong-inf: FPS: 339 FrameTime: 2.954 ms
[shading] shading=phong: FPS: 341 FrameTime: 2.937 ms
[shading] shading=cel: FPS: 339 FrameTime: 2.958 ms
[bump] bump-render=high-poly: FPS: 334 FrameTime: 2.999 ms
[bump] bump-render=normals: FPS: 336 FrameTime: 2.980 ms
[bump] bump-render=height: FPS: 328 FrameTime: 3.056 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 353 FrameTime: 2.840 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 328 FrameTime: 3.058 ms
[pulsar] light=false:quads=5:texture=false: FPS: 340 FrameTime: 2.942 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 338 FrameTime: 2.961 ms
[desktop] effect=shadow:windows=4: FPS: 348 FrameTime: 2.875 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 156 FrameTime: 6.427 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 379 FrameTime: 2.640 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 157 FrameTime: 6.408 ms
[ideas] speed=duration: FPS: 379 FrameTime: 2.645 ms
[jellyfish] <default>: FPS: 326 FrameTime: 3.073 ms
[terrain] <default>: FPS: 273 FrameTime: 3.669 ms
[shadow] <default>: FPS: 334 FrameTime: 2.997 ms
[refract] <default>: FPS: 322 FrameTime: 3.108 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 345 FrameTime: 2.899 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 346 FrameTime: 2.898 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 337 FrameTime: 2.972 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 341 FrameTime: 2.938 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 396 FrameTime: 2.531 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 391 FrameTime: 2.561 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 338 FrameTime: 2.961 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 341 FrameTime: 2.933 ms
=======================================================
glmark2 Score: 331
=======================================================
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