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December 17, 2021 01:43
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A simple pygame-based script to dump joystick events. Useful if jstest isn't readily available.
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#!/usr/bin/env python3 | |
from pygame import display, joystick, event | |
from pygame import QUIT, JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP, JOYBUTTONDOWN | |
h = { | |
(0,0): 'c', | |
(1,0): 'E', (1,1): 'NE', (0,1): 'N', (-1,1): 'NW', | |
(-1,0): 'W', (-1,-1): 'SW', (0,-1): 'S', (1,-1): 'SE' | |
} | |
P = 2 # precision | |
def main(argv=[]): | |
display.init() | |
joystick.init() | |
if len(argv) > 1: | |
for sz in argv[1:]: | |
try: | |
joystick.Joystick(int(sz)).init() | |
except: | |
pass | |
else: | |
for i in range(joystick.get_count()): | |
joystick.Joystick(i).init() | |
e = event.wait() | |
while e.type != QUIT: | |
if e.type == JOYAXISMOTION: print('js', e.joy, 'axis', e.axis, round(e.value, P)) | |
elif e.type == JOYBALLMOTION: print('js', e.joy, 'ball', e.ball, round(e.rel, P)) | |
elif e.type == JOYHATMOTION: print('js', e.joy, 'hat', e.hat, h[e.value]) | |
elif e.type == JOYBUTTONUP: print('js', e.joy, 'button', e.button, 'up') | |
elif e.type == JOYBUTTONDOWN: print('js', e.joy, 'button', e.button, 'down') | |
try: | |
e = event.wait() | |
except KeyboardInterrupt: | |
break | |
if __name__ == "__main__": | |
from sys import argv | |
main(argv) |
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