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> You'll really have to explain what you are up to, because it's been months we see experiments of yours
> doing ??? arithmetic, but we still don't know what any of these things are. man :) Would you write
> somewhere what all these graphs are about? Please....? ^__^
Oh this is just to confuse y'all, there's no point to any of this.
Just kidding.
The point of my XYZ-arithmetic prototypes is to explore & explain various techniques to speed up root finding
over simple sphere tracing, that is, find the surface that a ray hits much faster than SDF's do, but keep
@pervognsen
pervognsen / SDL_stb.h
Last active August 29, 2015 14:07
SDL_stb
#ifndef _SDL_stb_h
#define _SDL_stb_h
// Memory buffers
typedef struct
{
Uint8 *data;
Uint32 size;
} SDL_MemoryBuffer;
anonymous
anonymous / gist:10675250
Created April 14, 2014 19:11
Motion Blur + Chromatic Aberration
// by dave @ beesandbombs.tumblr.com >:)
void setup() {
setup_();
result = new int[width*height][3];
result_ = new int[width*height][3];
}
int[][] result, result_;
float time;