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正态分布随机数
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using System; | |
public class NormalDistribution | |
{ | |
private static Random random = new Random(); | |
/// <summary> | |
/// 理论上这个函数的返回值范围是 正无穷到负无穷,但 | |
/// 约99.7%的数据位于均值的三个标准差范围内 ( 即 mu ± 3sigma )。 | |
/// </summary> | |
/// <param name="mu"></param> | |
/// <param name="sigma"></param> | |
/// <returns></returns> | |
public static double NextGaussian(double mu = 0, double sigma = 1) | |
{ | |
// Generate two uniform random variables | |
double u1 = random.NextDouble(); // Uniform(0,1] random doubles | |
double u2 = random.NextDouble(); | |
// Use Box-Muller transform to generate two independent standard normally distributed normal variables | |
// See https://en.wikipedia.org/wiki/Box%E2%80%93Muller_transform | |
double R = Math.Sqrt(-2.0 * Math.Log(u1)); | |
double theta = 2.0 * Math.PI * u2; | |
double z = R * Math.Cos(theta); // Random normal(0,1) | |
// Scale and shift to get desired mean and standard deviation | |
return z * sigma + mu; | |
} | |
/// <summary> | |
/// clamp01, include 0 and 1 | |
/// </summary> | |
/// <returns></returns> | |
public static double NextGaussian01() | |
{ | |
return Math.Clamp((NextGaussian() + 4) / 8, 0, 1); | |
} | |
} |
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