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using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.LWRP; | |
public class CustomRenderPassFeature : ScriptableRendererFeature | |
{ | |
class CustomRenderPass : ScriptableRenderPass | |
{ | |
// This method is called before executing the render pass. | |
// It can be used to configure render targets and their clear state. Also to create temporary render target textures. |