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@linminhtoo
Last active January 2, 2018 17:24
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<?xml version="1.0" encoding="utf-8" ?>
<data>
<data>
<auto_update value="true"/>
</data>
<api>
<cloud_unknown value="false"/>
<cloud_storage value="true"/>
</api>
<goodies>
<secrets_viewed value="true"/>
<get_book_social_rebel value="true"/>
<get_book_secret value="true"/>
<social_viewed value="true"/>
<get_book_social value="true"/>
</goodies>
<debug>
<ui_path value="T:\Development\Projects\DefendersQuest2\code\assets\xml\"/>
<battle_path value="T:\Development\Projects\tdrpg-haxe\code\assets\xml\"/>
</debug>
<video>
<screen>
<border>
<width value="0"/>
<height value="0"/>
</border>
<offset>
<x value="0"/>
<y value="0"/>
</offset>
<size value="1280,720"/>
</screen>
<mouse value="default"/>
<change_res value="false"/>
<scale value="false"/>
<graphics>
<highlight_aoe value="false"/>
<particles value="1"/>
<cutscenes value="hd"/>
<sprites value="hd"/>
<transition_effect value="true"/>
</graphics>
<mode>
<frequency value="75"/>
<depth value="32"/>
<size value="1280,1024"/>
</mode>
<fullscreen value="false"/>
<offset value="0,0"/>
</video>
<achievements>
<popup value="true"/>
<category value="trainer"/>
</achievements>
<access>
<fail_penalty value="0.5"/>
<default_speed value="1"/>
<flashing value="true"/>
<exp_mult value="1"/>
<gold_mult value="1"/>
</access>
<controls>
<device value="keyboard"/>
<gamepad>
<stick>
<acceleration value="1"/>
<speed value="1"/>
</stick>
<action_sets>
<map>
<select value="A"/>
<move value="DPAD,LEFT_ANALOG_STICK"/>
<scroll_map value="RIGHT_ANALOG_STICK"/>
<order value="move,scroll_map,select,exit,menu,journal"/>
<exit value="B"/>
<journal value="Y"/>
<menu value="X"/>
</map>
<battle>
<spell_spam value="RIGHT_STICK_CLICK"/>
<cycle_previous value="LEFT_TRIGGER"/>
<speed_minus value="LEFT_SHOULDER"/>
<defenders value="X"/>
<menu_move value="DPAD,LEFT_ANALOG_STICK,RIGHT_ANALOG_STICK"/>
<speed_plus value="RIGHT_SHOULDER"/>
<tile_move value="DPAD"/>
<spells value="Y"/>
<cycle_next value="RIGHT_TRIGGER"/>
<free_move value="LEFT_ANALOG_STICK"/>
<select value="A"/>
<pause value="START"/>
<order value="select,back,defenders,spells,menu,speed_plus,speed_minus,pause,menu_move,free_move,tile_move,cycle_previous,cycle_next,spell_spam"/>
<menu value="BACK"/>
<back value="B"/>
</battle>
<menu>
<thing_1 value="X"/>
<select value="A"/>
<thing_2 value="Y"/>
<thing_3 value="BACK"/>
<order value="menu,select,cancel,thing_1,thing_2,thing_3"/>
<cancel value="B"/>
<menu value="START"/>
</menu>
</action_sets>
<icons value="auto"/>
<preset value="gamepad_default"/>
</gamepad>
<keyboard>
<click value="ENTER"/>
<class>
<i5 value="Y"/>
<i1 value="W"/>
<i2 value="E"/>
<i3 value="R"/>
<i4 value="T"/>
<i0 value="Q"/>
</class>
<spell>
<i5 value="SIX"/>
<i1 value="TWO"/>
<i2 value="THREE"/>
<i3 value="FOUR"/>
<i4 value="FIVE"/>
<i0 value="ONE"/>
</spell>
<virtual_mouse>
<acceleration value="normal"/>
<right value="NUMPADSIX"/>
<down value="NUMPADTWO"/>
<speed value="normal"/>
<up value="NUMPADEIGHT"/>
<left value="NUMPADFOUR"/>
</virtual_mouse>
<recall value="Z"/>
<target>
<i1 value="I"/>
<i2 value="O"/>
<i3 value="P"/>
<i4 value="LBRACKET"/>
<i0 value="U"/>
</target>
<character>
<i5 value="H"/>
<i1 value="S"/>
<i2 value="D"/>
<i3 value="F"/>
<i4 value="G"/>
<i0 value="A"/>
</character>
<boost value="B"/>
<target_option>
<i3 value="ZERO"/>
<i1 value="EIGHT"/>
<i2 value="NINE"/>
<i0 value="SEVEN"/>
</target_option>
<time>
<pause value="SPACE"/>
<plus value="PLUS"/>
<minus value="MINUS"/>
</time>
<scroll>
<right value="RIGHT"/>
<down value="DOWN"/>
<left value="LEFT"/>
<up value="UP"/>
</scroll>
<cursor>
<right value="TAB"/>
<left value="GRAVEACCENT"/>
</cursor>
<cycle>
<plus value="PERIOD"/>
<minus value="COMMA"/>
</cycle>
<back value="ESCAPE"/>
<preset value="custom"/>
</keyboard>
</controls>
<audio>
<volume>
<music value="0.5"/>
<sfx value="0.0500000000000001"/>
</volume>
<mute>
<music value="false"/>
<sfx value="false"/>
</mute>
</audio>
<gameplay>
<show_dialogue value="default"/>
<skip_cutscenes value="false"/>
<battle_numbers value="false"/>
<show_tutorials value="default"/>
</gameplay>
<logging>
<crash>
<log>
<screenshot value="true"/>
<options value="true"/>
<saves value="true"/>
<system value="true"/>
<replay value="true"/>
</log>
<active value="true"/>
</crash>
</logging>
<system>
<facebook>
<sneaky value="false"/>
<sucks value="false"/>
<like value="false"/>
</facebook>
<eula value="false"/>
</system>
</data>
<data>
<engine version="2.1.6" name="defq1"/>
<game name="DQ1"/>
<version number="0.0.0"/>
<demo_mode value="false"/>
<party>
<class_entry value="mcguffin">
<character hero="true" sex="null" handle="mcguffin" name="Lin">
<info xp="69854" level="60"/>
<skills points="0">
<skill level="15" type="attack" id="lightning"/>
<skill level="15" type="attack" id="frenzy"/>
<skill level="6" type="attack" id="healing"/>
<skill level="1" type="attack" id="crystal"/>
<skill level="15" type="attack" id="pushback"/>
<skill level="13" type="attack" id="dragon_fire"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
</class_entry>
<class_entry value="antimcguffin">
<character hero="true" sex="null" handle="antimcguffin" name="???">
<info xp="0" level="50"/>
<skills points="0">
<skill level="15" type="attack" id="lightning"/>
<skill level="5" type="attack" id="healing"/>
<skill level="12" type="attack" id="frenzy"/>
<skill level="5" type="attack" id="pushback"/>
<skill level="11" type="attack" id="dragon_fire"/>
<skill level="9" type="attack" id="crystal"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
</class_entry>
<class_entry value="sorceror">
<character hero="true" sex="null" handle="zelemir" name="Zelemir">
<info xp="0" level="50"/>
<skills points="12">
<skill level="8" type="attack" id="lightning-z"/>
<skill level="9" type="attack" id="healing-z"/>
<skill level="8" type="attack" id="frenzy-z"/>
<skill level="5" type="attack" id="pushback-z"/>
<skill level="8" type="attack" id="dragon_fire-z"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
</class_entry>
<class_entry value="berserker">
<character hero="true" sex="null" handle="slak" name="Murtubak">
<info xp="25666" level="60"/>
<skills points="0">
<skill level="8" type="attack" id="slash"/>
<skill level="4" type="attack" id="double hit"/>
<skill level="6" type="attack" id="flurry"/>
<skill level="4" type="attack" id="swipe"/>
<skill level="4" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="2" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="ber1" name="John">
<info xp="25450" level="60"/>
<skills points="0">
<skill level="8" type="attack" id="slash"/>
<skill level="5" type="attack" id="double hit"/>
<skill level="6" type="attack" id="flurry"/>
<skill level="4" type="attack" id="swipe"/>
<skill level="3" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="2" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF222222"/>
<color value="0xFFEEE9BB"/>
<color value="0xFFFFFEFE"/>
<color value="0xFFD87E48"/>
<color value="0xFFFFB35D"/>
<color value="0xFFFFD3A1"/>
<color value="0xFF9B9B9B"/>
<color value="0xFFC0C0C0"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="ber2" name="Nigga">
<info xp="25371" level="60"/>
<skills points="0">
<skill level="9" type="attack" id="slash"/>
<skill level="6" type="attack" id="double hit"/>
<skill level="9" type="attack" id="flurry"/>
<skill level="2" type="attack" id="swipe"/>
<skill level="1" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="1" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF222222"/>
<color value="0xFF251C0A"/>
<color value="0xFF3B2D10"/>
<color value="0xFF201304"/>
<color value="0xFF3B2205"/>
<color value="0xFF5D3405"/>
<color value="0xFF5A4638"/>
<color value="0xFF86634A"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="ber3" name="Devour">
<info xp="24465" level="60"/>
<skills points="0">
<skill level="9" type="attack" id="slash"/>
<skill level="6" type="attack" id="double hit"/>
<skill level="9" type="attack" id="flurry"/>
<skill level="1" type="attack" id="swipe"/>
<skill level="1" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="2" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF444444"/>
<color value="0xFFFFBB00"/>
<color value="0xFFFFEE00"/>
<color value="0xFFCE5E1B"/>
<color value="0xFFE48A25"/>
<color value="0xFFFFB35D"/>
<color value="0xFF8C0000"/>
<color value="0xFFEE0033"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="ber4" name="Saj">
<info xp="63840" level="54"/>
<skills points="0">
<skill level="8" type="attack" id="slash"/>
<skill level="2" type="attack" id="double hit"/>
<skill level="9" type="attack" id="flurry"/>
<skill level="1" type="attack" id="swipe"/>
<skill level="1" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="1" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF0622BB"/>
<color value="0xFF571400"/>
<color value="0xFF8A2000"/>
<color value="0xFFCE431B"/>
<color value="0xFFE46D25"/>
<color value="0xFFFF9A5D"/>
<color value="0xFF8C0000"/>
<color value="0xFFAA0000"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="ber5" name="Koat">
<info xp="63840" level="54"/>
<skills points="0">
<skill level="8" type="attack" id="slash"/>
<skill level="2" type="attack" id="double hit"/>
<skill level="9" type="attack" id="flurry"/>
<skill level="1" type="attack" id="swipe"/>
<skill level="1" type="attack" id="whirlwind"/>
<skill level="9" type="passive" id="swiftness"/>
<skill level="5" type="passive" id="resilience"/>
<skill level="9" type="passive" id="rage"/>
<skill level="1" type="passive" id="reflexes"/>
<skill level="9" type="passive" id="madness"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF0622BB"/>
<color value="0xFF731B00"/>
<color value="0xFF8A3C00"/>
<color value="0xFFFFBB88"/>
<color value="0xFFFFEEBB"/>
<color value="0xFFFFFBFB"/>
<color value="0xFF9B9B9B"/>
<color value="0xFFC0C0C0"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
</class_entry>
<class_entry value="ranger">
<character hero="true" sex="null" handle="ketta" name="Xenos Lit">
<info xp="65153" level="59"/>
<skills points="0">
<skill level="7" type="attack" id="basic shot"/>
<skill level="3" type="attack" id="triple shot"/>
<skill level="4" type="attack" id="rapid shot"/>
<skill level="4" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="4" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="female" handle="ran1" name="Alice Chi">
<info xp="64658" level="59"/>
<skills points="0">
<skill level="7" type="attack" id="basic shot"/>
<skill level="5" type="attack" id="triple shot"/>
<skill level="4" type="attack" id="rapid shot"/>
<skill level="3" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="3" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF2244EE"/>
<color value="0xFF1C6638"/>
<color value="0xFF2A9251"/>
<color value="0xFF40B06A"/>
<color value="0xFFF1A267"/>
<color value="0xFFFFCA8E"/>
<color value="0xFFFFF0DD"/>
<color value="0xFF0F6029"/>
<color value="0xFF117733"/>
<color value="0xFF228844"/>
<color value="0xFF8A2000"/>
<color value="0xFFB62A00"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="female" handle="ran2" name="Sana Pois">
<info xp="63307" level="59"/>
<skills points="0">
<skill level="7" type="attack" id="basic shot"/>
<skill level="5" type="attack" id="triple shot"/>
<skill level="5" type="attack" id="rapid shot"/>
<skill level="3" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="2" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF83A3FF"/>
<color value="0xFF4D4D4D"/>
<color value="0xFF656565"/>
<color value="0xFF999999"/>
<color value="0xFFF1A267"/>
<color value="0xFFFFCA8E"/>
<color value="0xFFFFF0DD"/>
<color value="0xFF8C0000"/>
<color value="0xFFAA0000"/>
<color value="0xFFEE0033"/>
<color value="0xFF3B2D10"/>
<color value="0xFF544117"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="female" handle="ran3" name="Kev Pierc">
<info xp="59794" level="59"/>
<skills points="0">
<skill level="8" type="attack" id="basic shot"/>
<skill level="4" type="attack" id="triple shot"/>
<skill level="6" type="attack" id="rapid shot"/>
<skill level="1" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="3" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF444444"/>
<color value="0xFF214A73"/>
<color value="0xFF3E649D"/>
<color value="0xFF2982DA"/>
<color value="0xFFF1A267"/>
<color value="0xFFFFCA8E"/>
<color value="0xFFFFF0DD"/>
<color value="0xFFEF9200"/>
<color value="0xFFFFBB00"/>
<color value="0xFFFFEE00"/>
<color value="0xFF8A2000"/>
<color value="0xFFB62A00"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="female" handle="ran4" name="Luwella">
<info xp="53303" level="59"/>
<skills points="0">
<skill level="8" type="attack" id="basic shot"/>
<skill level="4" type="attack" id="triple shot"/>
<skill level="7" type="attack" id="rapid shot"/>
<skill level="1" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="2" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors>
<color value="0xFF101010"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF4D7AFD"/>
<color value="0xFF9B9B9B"/>
<color value="0xFFC0C0C0"/>
<color value="0xFFFFFEFE"/>
<color value="0xFFF1843C"/>
<color value="0xFFFF9E5D"/>
<color value="0xFFFFF0DD"/>
<color value="0xFF8C0000"/>
<color value="0xFFAA0000"/>
<color value="0xFFEE0033"/>
<color value="0xFFAC8600"/>
<color value="0xFFE1BE31"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="first" cheap="false"/>
</character>
<character hero="false" sex="female" handle="ran5" name="Yoavna">
<info xp="63008" level="58"/>
<skills points="0">
<skill level="6" type="attack" id="basic shot"/>
<skill level="4" type="attack" id="triple shot"/>
<skill level="7" type="attack" id="rapid shot"/>
<skill level="1" type="attack" id="spread shot"/>
<skill level="1" type="attack" id="black out the sun"/>
<skill level="9" type="passive" id="sharp shooter"/>
<skill level="9" type="passive" id="deep shot"/>
<skill level="3" type="passive" id="range focus"/>
<skill level="9" type="passive" id="piercing shot"/>
<skill level="9" type="passive" id="poison shot"/>
</skills>
<colors>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF622C0C"/>
<color value="0xFF846D46"/>
<color value="0xFFA58857"/>
<color value="0xFFB49B71"/>
<color value="0xFFF1A267"/>
<color value="0xFFFFBB88"/>
<color value="0xFFFFFBFB"/>
<color value="0xFF90500F"/>
<color value="0xFFBB6611"/>
<color value="0xFFEE8822"/>
<color value="0xFFEEE9BB"/>
<color value="0xFFFFFEFE"/>
<color value="0xFF000001"/>
</colors>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
</class_entry>
<class_entry value="healer">
<character hero="true" sex="null" handle="bakal" name="Gan">
<info xp="14414" level="58"/>
<skills points="0">
<skill level="9" type="attack" id="aid"/>
<skill level="9" type="attack" id="ether flash"/>
<skill level="9" type="attack" id="group heal"/>
<skill level="3" type="attack" id="holy light"/>
<skill level="5" type="attack" id="zeal"/>
<skill level="5" type="passive" id="bulk up"/>
<skill level="9" type="passive" id="blinding"/>
<skill level="9" type="passive" id="inspire"/>
</skills>
<colors/>
<target chance="false" boss="true" effect="false" default="" cheap="false"/>
</character>
<character hero="false" sex="male" handle="hea1" name="Kezni Hp">
<info xp="9734" level="58"/>
<skills points="0">
<skill level="9" type="attack" id="aid"/>
<skill level="9" type="attack" id="ether flash"/>
<skill level="9" type="attack" id="group heal"/>
<skill level="4" type="attack" id="holy light"/>
<skill level="4" type="attack" id="zeal"/>
<skill level="5" type="passive" id="bulk up"/>
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</skills>
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<color value="0xFF101010"/>
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<color value="0xFFFFDD00"/>
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</character>
<character hero="false" sex="male" handle="hea2" name="Dank">
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</skills>
<colors>
<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF0622BB"/>
<color value="0xFFE48A25"/>
<color value="0xFFFFB35D"/>
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<color value="0xFF806000"/>
<color value="0xFFAC8600"/>
<color value="0xFFE1BE31"/>
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<color value="0xFF0094FF"/>
</colors>
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</character>
<character hero="false" sex="male" handle="hea3" name="Serk">
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<color value="0xFF101010"/>
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<color value="0xFF0F6029"/>
<color value="0xFF117733"/>
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</character>
<character hero="false" sex="male" handle="hea4" name="Fytt">
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<character hero="false" sex="male" handle="hea5" name="Zinak">
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</skills>
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<color value="0xFF101010"/>
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<color value="0xFF8C0000"/>
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<color value="0xFFFA6400"/>
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</character>
</class_entry>
<class_entry value="mage">
<character hero="true" sex="null" handle="wrenna" name="Yi Ran">
<info xp="50176" level="58"/>
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<skill level="5" type="attack" id="sleet"/>
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<skill level="5" type="attack" id="blizzard"/>
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<skill level="9" type="passive" id="freeze"/>
<skill level="9" type="passive" id="ice spear"/>
</skills>
<colors/>
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</character>
<character hero="false" sex="female" handle="mag1" name="Worm Spli">
<info xp="48758" level="58"/>
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<skill level="9" type="passive" id="freeze"/>
<skill level="9" type="passive" id="ice spear"/>
</skills>
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<color value="0xFF000001"/>
<color value="0xFF000001"/>
<color value="0xFF444444"/>
<color value="0xFF757575"/>
<color value="0xFF999999"/>
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<color value="0xFF000001"/>
</colors>
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</character>
<character hero="false" sex="female" handle="mag2" name="Chill Sen">
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</skills>
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<color value="0xFF000001"/>
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<color value="0xFFB5823A"/>
<color value="0xFFDBB980"/>
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</character>
<character hero="false" sex="female" handle="mag3" name="Gozra">
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<character hero="false" sex="female" handle="mag4" name="Leska">
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<character hero="false" sex="female" handle="mag5" name="Devdi">
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</class_entry>
<class_entry value="knight">
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<colors/>
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<character hero="false" sex="male" handle="kni1" name="Vasmon">
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</class_entry>
<class_entry value="dragon">
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<character hero="false" sex="female" handle="dra1" name="Grixxor">
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<character hero="false" sex="female" handle="dra2" name="Kolpa">
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<character hero="false" sex="female" handle="dra4" name="Sikkur">
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</class_entry>
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</plus_classes_hidden>
</party>
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<plot next="start" id="sidequest_7"/>
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<plot next="hermit_2" id="hermit_2"/>
<plot next="hermit_3" id="hermit_3"/>
<plot next="hermit_4" id="hermit_4"/>
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<plot next="none" id="hero_quest"/>
<plot next="none" id="coward_quest"/>
<plot next="none" id="map_quest"/>
<plot next="bookkeeping" id="journal_quest_sq1"/>
<plot next="manuscript" id="journal_quest_sq2"/>
<plot next="dream1a" id="journal_quest_sq4"/>
<plot next="dream2" id="journal_quest_sq5"/>
<plot next="wrennastory" id="journal_quest_sq6"/>
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<plot next="dummy" id="journal_quest_evni"/>
<plot next="dummy" id="journal_quest_more"/>
<plot next="education" id="journal_quest_plus"/>
<plot next="epilogue" id="journal_quest_epilogue"/>
<plot next="antiazra" id="journal_quest_antimcguffin"/>
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<plot next="platemail" id="behindthescenes_platemail"/>
<plot next="chieftanstunic" id="behindthescenes_chieftanstunic"/>
<plot next="eyeofflame" id="behindthescenes_eyeofflame"/>
<plot next="masterofarchers" id="behindthescenes_masterofarchers"/>
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<plot next="lordwarden" id="behindthescenes_lordwarden"/>
<plot next="wocolan" id="behindthescenes_wocolan"/>
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<pearl id="ranger_town"/>
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<pearl id="3_11_citadel_boss"/>
<pearl id="3_12_tunnel_escape"/>
<pearl id="3_13_destroy_city"/>
<pearl id="ghost_town"/>
<pearl id="4_1_eztlis_forces"/>
<pearl id="4_2_wizards_realm"/>
<pearl id="obelisk"/>
<pearl id="4_3_the_halls"/>
<pearl id="treasure_chamber"/>
<pearl id="4_4_freedom_dash"/>
<pearl id="4_5_right_hand"/>
<pearl id="4_6_the_way_out"/>
<pearl id="4_7_follow_zelemir"/>
<pearl id="4_8_the_army"/>
<pearl id="4_9_zelemir"/>
<pearl id="12_4_final"/>
</visible_pearls>
</progress>
<settings hero_mode="false" fail="0" gold="3" xp="3"/>
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<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="1" type="skull" owner="" _class="nonequip"/>
<item level="14" type="staff" owner="healer_bakal" _class="weapon"/>
<item level="26" type="staff" owner="healer_hea2" _class="weapon"/>
<item level="26" type="staff" owner="healer_hea3" _class="weapon"/>
<item level="26" type="staff" owner="healer_hea4" _class="weapon"/>
<item level="26" type="staff" owner="healer_hea5" _class="weapon"/>
<item level="16" type="staff" owner="mage_mag1" _class="weapon"/>
<item level="15" type="staff" owner="healer_hea1" _class="weapon"/>
<item level="13" type="staff" owner="mage_mag3" _class="weapon"/>
<item level="26" type="staff" owner="mage_mag4" _class="weapon"/>
<item level="26" type="staff" owner="mage_mag5" _class="weapon"/>
<item level="17" type="staff" owner="mage_wrenna" _class="weapon"/>
<item level="18" type="staff" owner="mage_mag2" _class="weapon"/>
<item level="7" type="light" owner="" _class="armor"/>
<item level="3" type="light" owner="" _class="armor"/>
<item level="11" type="light" owner="" _class="armor"/>
<item level="14" type="light" owner="" _class="armor"/>
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<item level="28" type="light" owner="healer_hea5" _class="armor"/>
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<item level="24" type="bow" owner="ranger_ran5" _class="weapon"/>
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</entry>
<entry level_id="bonus_battle_3">
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<achievement type="perfect" criteria="true" value="1" achieved="true"/>
</entry>
<entry level_id="bonus_battle_4">
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<achievement type="reach_wave" criteria="50" value="81" achieved="true"/>
</entry>
<entry level_id="bonus_battle_5">
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</entry>
<entry level_id="bonus_battle_1">
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<achievement type="perfect" criteria="true" value="1" achieved="true"/>
</entry>
<entry level_id="bonus_battle_6">
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</entry>
<entry level_id="bonus_battle_2">
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</entry>
</bonus_progress>
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<plot next="none" id="sidequest_7"/>
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<plot next="none" id="hermit_3"/>
<plot next="none" id="hermit_4"/>
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<plot next="none" id="main"/>
<plot next="4_5_outro" id="hero_quest"/>
<plot next="4_6_intro" id="coward_quest"/>
<plot next="step 26" id="map_quest"/>
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<plot next="dummy" id="journal_quest_sq4"/>
<plot next="dummy" id="journal_quest_sq5"/>
<plot next="dummy" id="journal_quest_sq6"/>
<plot next="dummy" id="journal_quest_supersheep"/>
<plot next="dummy" id="journal_quest_evni"/>
<plot next="dummy" id="journal_quest_more"/>
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<plot next="epilogue" id="journal_quest_epilogue"/>
<plot next="dummy" id="journal_quest_antimcguffin"/>
<plot next="escape" id="journal_quest"/>
<plot next="righthand" id="behindthescenes"/>
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<plot next="dummy" id="behindthescenes_chieftanstunic"/>
<plot next="dummy" id="behindthescenes_eyeofflame"/>
<plot next="dummy" id="behindthescenes_masterofarchers"/>
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<plot next="dummy" id="behindthescenes_lordwarden"/>
<plot next="dummy" id="behindthescenes_wocolan"/>
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