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@liortal53
Created January 28, 2016 08:48
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Unity: Auto increment iOS build number post build
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;
public static class PostBuildHelper
{
[PostProcessBuild]
public static void OnBuildComplete(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget != BuildTarget.iOS)
{
return;
}
IncrementBuildNumber();
}
private static void IncrementBuildNumber()
{
// Load the PlayerSettings asset.
var playerSettings = Resources.FindObjectsOfTypeAll<PlayerSettings>().FirstOrDefault();
if (playerSettings != null)
{
SerializedObject so = new SerializedObject(playerSettings);
// Find the build number property.
var sp = so.FindProperty("iPhoneBuildNumber");
var currentValue = sp.stringValue;
int ver = 0;
if (int.TryParse(currentValue, out ver))
{
// Increment version.
sp.stringValue = (ver + 1).ToString();
// Save player settings.
so.ApplyModifiedProperties();
AssetDatabase.SaveAssets();
}
}
}
}
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