svnpatch.py config
将从config.json的 from
分支上的修改从新应用到 to
分支,类似于git rebase
但是只合并 author
从 reversion
开始的修改
{ | |
"$schema": "https://raw.githubusercontent.com/JanDeDobbeleer/oh-my-posh/main/themes/schema.json", | |
"version": 2, | |
"blocks": [ | |
{ | |
"type": "prompt", | |
"alignment": "left", | |
"segments": [ | |
{ |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// https://rhetty.github.io/2018/03/20/三角形线性插值——重心坐标/ | |
// https://zh.wikipedia.org/wiki/笛卡尔坐标系 | |
// https://en.wikipedia.org/wiki/Barycentric_coordinate_system | |
public struct BarycentricCoordinates | |
{ |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
public class TouchArea : Graphic | |
{ | |
protected override void OnEnable() | |
{ | |
base.OnEnable(); |
// https://blog.csdn.net/mobilebbki399/article/details/50603461 | |
float3 RGB2HSV(float3 c) | |
{ | |
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | |
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g)); | |
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r)); | |
float d = q.x - min(q.w, q.y); |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
[AddComponentMenu("Layout/Content Size By Parent", 143)] | |
[ExecuteInEditMode] | |
[RequireComponent(typeof(RectTransform))] |
using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class BillBoard2D : MonoBehaviour { | |
public Camera m_Camera; | |
void Update() | |
{ |
@echo off | |
set xmldir="xmldir" | |
set exceldir="exceldir" | |
set method=e2x | |
xmlexcel.py %method% %xmldir% %exceldir% | |
if %errorlevel% NEQ 0 ( | |
pause | |
) |
local latency = 0 | |
local ServerTime = { | |
localTime = os.time(), | |
serverTime = os.time(), | |
-- 服务器时间-客户端时间 | |
} | |
function ServerTime.setServerTime(time) | |
latency = time - os.time() | |
-- localTime = os.time() |