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# litefeellitefeel

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Last active Sep 13, 2018
BarycentricCoordinates.cs
View BarycentricCoordinates.cs
 using System.Collections; using System.Collections.Generic; using UnityEngine; // https://rhetty.github.io/2018/03/20/三角形线性插值——重心坐标/ // https://zh.wikipedia.org/wiki/笛卡尔坐标系 // https://en.wikipedia.org/wiki/Barycentric_coordinate_system public struct BarycentricCoordinates {
Created Aug 20, 2018
T
View TouchArea.cs
 using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class TouchArea : Graphic { protected override void OnEnable() { base.OnEnable();
Created Jul 27, 2018
 // https://blog.csdn.net/mobilebbki399/article/details/50603461 float3 RGB2HSV(float3 c) { float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g)); float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y);
Created Jul 10, 2018
Unity 根据父对象的大小,按比例设置该对象的尺寸
View ContentSizeByParent.cs
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [AddComponentMenu("Layout/Content Size By Parent", 143)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))]
Created May 17, 2018 — forked from bzgeb/TriggerContainerEditor.cs
Example Drag & Drop area in a custom inspector for the Unity editor
View TriggerContainerEditor.cs
 using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor (typeof(TriggerContainer))] public class TriggerContainerEditor : Editor { private SerializedObject obj;
Created Aug 25, 2017 — forked from huqi/trial.key
Beyond Compare 4 license for Mac
View trial.key
 Beyond Compare 4 Licensed to: ASIO Allsoftinone Quantity: 1 user Serial number: 1822-9597 License type: Pro Edition for Windows --- BEGIN LICENSE KEY --- H1bJTd2SauPv5Garuaq0Ig43uqq5NJOEw94wxdZTpU-pFB9GmyPk677gJ vC1Ro6sbAvKR4pVwtxdCfuoZDb6hJ5bVQKqlfihJfSYZt-xVrVU27+0Ja hFbqTmYskatMTgPyjvv99CF2Te8ec+Ys2SPxyZAF0YwOCNOWmsyqN5y9t
Created Jun 21, 2017
unity ui sorting
View BillBoard2D.cs
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class BillBoard2D : MonoBehaviour { public Camera m_Camera; void Update() {
Last active Jun 19, 2017
*.xml <==> *.xlsx
View excel2xml.bat
 @echo off set xmldir="xmldir" set exceldir="exceldir" set method=e2x xmlexcel.py %method% %xmldir% %exceldir% if %errorlevel% NEQ 0 ( pause )
Last active Mar 13, 2018
time
View ServerTime.lua
 local latency = 0 local ServerTime = { localTime = os.time(), serverTime = os.time(), -- 服务器时间-客户端时间 } function ServerTime.setServerTime(time) latency = time - os.time() -- localTime = os.time()
Created May 10, 2017

``````svnpatch.py config