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cheating in the Battle for Wesnoth
-- Cheating script for the Battle for Wesnoth
-- By Yu-Jie Lin
--
-- Created at 2016-11-16T05:06:--Z
-- Updated at -
-- Gist at https://gist.github.com/livibetter/aefdadcc87cd8dedb499d18af22f2625
-- Written w/ Wesnoth 1.12.5
--
-- Placed in the public domain, if applicable,
-- otherwise licensed under the UNLICENSE license.
--
----------------------------------------
--
-- I am not a Lua coder and not familiar with Wesnoth's environment, this is a
-- script I managed to write, any changes are most likely better solutions and
-- definitely welcome.
--
----------------------------------------
--
-- Store this file at, for example, with Version 1.12.X on Linux:
--
-- ~/.local/share/wesnoth/1.12/data/add-ons/cheats.lua
--
-- Run the following command with Debug on:
--
-- :lua wesnoth.dofile "~add-ons/cheats.lua"
--
-- Press [r] to reload this script after every reload.
--
----------------------------------------
--
-- Functions in Cheat Menu, using [c] key:
--
-- 1. Cheating
--
-- A. Leaders and loyal units of the current side will have:
--
-- a. hitpoints and max_hitpoints set to 999, if max_hitpoints < 999,
-- otherwise reset to max_hitpoints,
-- b. attacks_left and max_attacks set to 999,
-- c. cures to poison and petrified.
--
-- B. Allied leaders of current side will have:
--
-- a. hitpoints set to 999 if max_hitpoints < 999, otherwise reset to
-- max_hitpoints,
-- b. cures to poison and petrified.
--
-- 2. Windsong Recruiter
--
-- Your side have joined the Windsong Foundation, and girl snatchers are
-- working hard to recruit for your cause.
--
-- 3. Broken Enemies
--
-- All enemies of the current side will be so broken.
--
-- 4. Forest Gump (Selected Unit)
--
-- The currently selected unit could run like Forest Gump, moves set to
-- 999.
--
-- 5. Beef Up (Selected Unit)
--
-- The currently selected unit will be beefed up like in 1.A.
-- u999: user with 999 values
local function u999(u)
u.moves = u.max_moves
-- u.max_* are readonly, but :unit max_* are not.
-- must use modify_unit to change max_*'s values.
wesnoth.fire("modify_unit", {{"filter", {x=u.x, y=u.y}}, max_attacks=999})
u.attacks_left = 999
if u.max_hitpoints < 999 then
wesnoth.fire("modify_unit", {{"filter", {x=u.x, y=u.y}}, max_hitpoints=999})
end
u.hitpoints = u.max_hitpoints
cure(u)
end
function cure(u)
u.status.petrified = nil
u.status.poisoned = nil
end
-- c: cheating
function c()
for _, u in ipairs(wesnoth.get_units()) do
if u.side == wesnoth.current.side then
wesnoth.fire("store_unit", {variable="my_unit", {"filter", {id=u.id}}})
-- no .upkeep in proxy unit in earlier than 1.13.5
local upkeep = wesnoth.get_variable("my_unit[0].upkeep")
wesnoth.set_variable("my_unit", nil)
if u.canrecruit or upkeep == "loyal" then
u999(u)
else
u.hitpoints = u.max_hitpoints
cure(u)
end
elseif not wesnoth.is_enemy(wesnoth.current.side, u.side)
and u.canrecruit then
if u.max_hitpoints < 999 then
u.hitpoints = 999
else
u.hitpoints = u.max_hitpoints
end
cure(u)
end
end
end
-- wr: Windsong Recruiter
function wr()
for _, u in ipairs(wesnoth.get_units({canrecruit=false, gender="female"})) do
if wesnoth.is_enemy(wesnoth.current.side, u.side) then
u.side = wesnoth.current.side
end
end
end
-- be: Broken Enemies
function be()
local sides = wesnoth.get_sides({
{"has_unit", {canrecruit=true}},
{"enemy_of", {side=wesnoth.current.side}}
})
for _, s in ipairs(sides) do
s.gold = -99999
end
end
-- fg: Forest Gump
function fg()
local u = wesnoth.get_displayed_unit()
if u then
u.moves = 999
end
end
-- bu: Beef Up
function bu()
local u = wesnoth.get_displayed_unit()
if u then
u999(u)
end
end
-- cm: Cheat Menu
function cm()
local helper = wesnoth.require "lua/helper.lua"
local result = helper.get_user_choice({speaker = "narrator"}, {
"Cheating",
"Windsong Recruiter",
"Broken Enemies",
"Forest Gump (Selected Unit)",
"Beef Up (Selected Unit)"
})
if result == 1 then
c()
elseif result == 2 then
wr()
elseif result == 3 then
be()
elseif result == 4 then
fg()
elseif result == 5 then
bu()
end
end
wesnoth.fire("set_menu_item", {
id="cm00",
description="Reload Cheats",
{"default_hotkey", {key="r"}},
{"command", {{"lua", {
code='wesnoth.clear_messages(); wesnoth.dofile "~add-ons/cheats.lua"'
}}}}
})
wesnoth.fire("set_menu_item", {
id="cm01",
description="Cheat Menu",
{"default_hotkey", {key="c"}},
{"command", {{"lua", {code='cm()'}}}}
})
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
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