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@meqif
meqif / du_sort.py
Created June 7, 2011 20:17
Short script for sorting 'du' output correctly. I did it in both Ruby and Python as practice.
#!/usr/bin/env python
"""
du_sort
Copyright (c) 2011 Ricardo Martins
Licensed under the MIT License.
http://www.opensource.org/licenses/mit-license.php
@perky
perky / ProFi.lua
Created May 30, 2012 20:32
ProFi, a simple lua profiler that works with LuaJIT and prints a pretty report file in columns.
--[[
ProFi v1.3, by Luke Perkin 2012. MIT Licence http://www.opensource.org/licenses/mit-license.php.
Example:
ProFi = require 'ProFi'
ProFi:start()
some_function()
another_function()
coroutine.resume( some_coroutine )
ProFi:stop()
@frsyuki
frsyuki / my_thoughts_on_msgpack.md
Created June 11, 2012 02:36
My thoughts on MessagePack

My thoughts on MessagePack

Hi. My name is Sadayuki "Sada" Furuhashi. I am the author of the MessagePack serialization format as well as its implementation in C/C++/Ruby.

Recently, MessagePack made it to the front page of Hacker News with this blog entry by Olaf, the creator of the Facebook game ZeroPilot. In the comment thread, there were several criticisms for the blog post as well as MessagePack itself, and I thought this was a good opportunity for me to address the questions and share my thoughts.

My high-level response to the comments

To the best of my understanding, roughly speaking, the criticisms fell into the following two categories.

@krzysztofzablocki
krzysztofzablocki / gist:4091783
Created November 16, 2012 23:13
Free memory on iOS
-(float) get_free_memory {
mach_port_t host_port;
mach_msg_type_number_t host_size;
vm_size_t pagesize;
host_port = mach_host_self();
host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
host_page_size(host_port, &pagesize);
vm_statistics_data_t vm_stat;
if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) {
@jmcguirk
jmcguirk / PerformBuild.cs
Created March 8, 2013 01:56
Unity3D Ant Build Configuration
// C# example
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
static string[] GetBuildScenes()
@rcrowley
rcrowley / grace.go
Last active March 1, 2023 16:06
Graceful stop in Go
package main
import (
"log"
"net"
"os"
"os/signal"
"sync"
"syscall"
"time"
@fresky
fresky / PerformanceWatcher.cs
Last active September 3, 2022 05:59
Time/Memory watcher for C#
public static double TimeWatcher(Action action)
{
System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
watch.Start();
action();
watch.Stop();
var useTime = (double) watch.ElapsedMilliseconds/1000;
return useTime;
}
@Redth
Redth / LogCollector.cs
Created June 25, 2013 20:35
Collect Android Logs and Version info in Xamarin.Android
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
@alecthomas
alecthomas / weak_intrusive_ptr.hpp
Created September 3, 2013 15:49
Weak pointer support for boost::intrusive_ptr
#pragma once
#include <boost/intrusive_ptr.hpp>
using boost::intrusive_ptr;
struct _GC {
@ruby0x1
ruby0x1 / tilt.shift.glsl
Last active February 19, 2024 02:46
Tilt shift shader, modified from something @grapefrukt gave me
// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/)
// Read http://notes.underscorediscovery.com/ for context on shaders and this file
// License : MIT
uniform sampler2D tex0;
varying vec2 tcoord;
varying vec4 color;
/*
Take note that blurring in a single pass (the two for loops below) is more expensive than separating