Useful Unreal Engine Stuff
Commands
command | description |
---|---|
FREEZERENDERING | This commands freezes the culling state and lets you fly around to see what is actually being rendered. |
stat initviews | stats relevant to culling. |
//! ============== | |
//! Anytype Antics. | |
//! ============== | |
const std = @import("std"); | |
const debug = std.debug; | |
const builtin = std.builtin; | |
const trait = std.meta.trait; | |
fn print(string: []const u8) void { debug.print("{s}\n", .{string}); } | |
const DONT_COMPILE = false; |
//! ====== | |
//! file: mario_state_machine.zig | |
//! This is an example of a Mario/Powerup state machine. | |
//! It showcases the usefulness of switches and tagged unions in Zig. | |
//! See state machine diagram: | |
//! https://external-preview.redd.it/TgwKB-bdEWJase06sIDXmVtaGaP7AZTD9YKn0x4yUWo.png?auto=webp&s=c0318b178038bd83212392c8fdd16e1a4b1a0049 | |
//! ====== | |
/// This is a tagged union. | |
/// See tagged union doc: |
using UnityEngine; | |
using System.Linq; | |
using System; | |
using System.Reflection; | |
public class BindComponent : PropertyAttribute | |
{ | |
public enum FindMode | |
{ | |
InSelf, // Find the component on the calling GameObject. |
command | description |
---|---|
FREEZERENDERING | This commands freezes the culling state and lets you fly around to see what is actually being rendered. |
stat initviews | stats relevant to culling. |
<p> | |
Hi <%= @user.stage_name %>, | |
</p> | |
<p> | |
Congratulations, you beat the frog on <%= @event_date %> at Frog and Bucket <%= @event_city %>. So what's next? You can now book a couple of 8 minute spots, that's 8 uninterrupted minutes on stage at the start of the show. To book simply login to the Beat The Frog website and you'll see a new button appear to book an 8 spot. <%= link_to "Book now", root_url %>. | |
</p> | |
<p> | |
<a href="<%= @event_url %>">Link to event.</a> | |
</p> | |
<p> |
import processing.video.*; | |
import oscP5.*; | |
class Preset | |
{ | |
public void activate(PImage src, PImage dst) {} | |
} | |
Capture video; | |
//Movie video; |
RewriteEngine on | |
RewriteRule ^lukeperkin$ lukeperkin.html |
100kEUStore | |
10kCoolantStore | |
10kEUStore | |
10kkEUPack | |
10kkEUStore | |
180kCoolantStore | |
1kkEUStore | |
300kEUPack | |
30kCoolantStore | |
360kCoolantStore |
private void cureAllPotions(World world, EntityPlayer entityPlayer) { | |
List<PotionEffect> activePotions = new ArrayList(entityPlayer.getActivePotionEffects()); | |
for(PotionEffect potionEffect : activePotions) { | |
entityPlayer.removePotionEffect(potionEffect.getPotionID()); | |
} | |
} |