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ljfa-ag / aspect_colors.lua
Created Oct 8, 2015
A Computercraft program that I used in the past to manage and refill Thaumcraft jars with Logistics Pipes. It's outdated by now and probably won't work without major adaptations.
View aspect_colors.lua
--The MIT License (MIT)
--Copyright (c) 2014-2015 ljfa
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the rights
--to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
--copies of the Software, and to permit persons to whom the Software is
--furnished to do so, subject to the following conditions:
ljfa-ag /
Last active Feb 10, 2016
An example for rendering blocks into GUIs. Video:
import java.util.Random;
import org.apache.logging.log4j.Level;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.common.FMLLog;
import net.minecraft.block.Block;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;

Keybase proof

I hereby claim:

  • I am ljfa-ag on github.
  • I am ljfa ( on keybase.
  • I have a public key whose fingerprint is 3EA4 0D31 A0D4 69E1 047F 65DA 41F7 AB39 7036 78A7

To claim this, I am signing this object:

ljfa-ag / modelbase_to_json.perl
Last active Apr 22, 2020
Script for converting exported Techne models for Minecraft into other model formats
View modelbase_to_json.perl
#!/usr/bin/env perl
# Released into Public Domain
# A quick and dirty script to convert ModelBase Java code as generated
# by Techne or Tabula (untested) into Minecraft's JSON model format.
# It is quite limited (it does not handle rotations, as the JSON model format
# is limited in that regard anyway), but it is at least a help.
# Usage:
# modelbase_to_json > output.json