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> LUIS application information | |
> !# @app.name = Clock | |
> !# @app.desc = Natural language clock | |
> !# @app.versionId = 0.1 | |
> !# @app.culture = en-us | |
> !# @app.luis_schema_version = 7.0.0 | |
> !# @app.tokenizerVersion = 1.0.0 | |
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set wsc = CreateObject("WScript.Shell") | |
Do | |
'Five minutes | |
WScript.Sleep(5*60*1000) | |
wsc.SendKeys("{F13}") | |
Loop |
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void main() { | |
//static typing | |
int a, b; | |
String x; //best practice | |
a = 10; x = 'foo'; | |
print ('$a $x'); //strong data type | |
//dynamic typing | |
var c,d; //use this sparingly, when the type of data is not known | |
c = 5; |
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void main() { | |
//static typing | |
int a, b; | |
String x; //best practice | |
a = 10; x = 'foo'; | |
print ('$a $x'); //strong data type | |
//dynamic typing | |
var c,d; //use this sparingly, when the type of data is not known | |
c = 5; |
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void main() { | |
//static typing | |
int a, b; | |
String x; //best practice | |
a = 10; x = 'foo'; | |
print ('$a $x'); //strong data type | |
//dynamic typing | |
var c,d; //use this sparingly, when the type of data is not known | |
c = 5; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void main() { | |
//static typing | |
int a, b; | |
String x; //best practice | |
a = 10; x = 'foo'; | |
print ('$a $x'); //strong data type | |
//dynamic typing | |
var c,d; //use this sparingly, when the type of data is not known | |
c = 5; |