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@lminiero
Created May 24, 2015 12:24
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[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][0]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][116]: OpenGL Core context version 3.2 detected
[thread 00000001][I][520]: OpenGL information:
[thread 00000001][I][520]: renderer: GeForce GTX 970/PCIe/SSE2
[thread 00000001][I][520]: vendor: NVIDIA Corporation
[thread 00000001][I][520]: version: 3.2.0 NVIDIA 346.59
[thread 00000001][I][520]: GLSL version: 1.50 NVIDIA via Cg compiler
[thread 00000001][I][520]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][I][520]: Multisample textures test:
[thread 00000001][I][520]: GL_RGBA8 (0x8058): 0 samples
[thread 00000001][I][520]: GL_RGBA8UI (0x8d7c): 0 samples
[thread 00000001][I][520]: GL_RGBA8I (0x8d8e): 0 samples
[thread 00000001][I][521]: GL_RGBA12 (0x805a): 0 samples
[thread 00000001][I][521]: GL_RGBA16 (0x805b): 0 samples
[thread 00000001][I][521]: GL_RGBA16F (0x881a): 0 samples
[thread 00000001][I][521]: GL_RGBA32 (0x8814): 0 samples
[thread 00000001][I][521]: GL_RGBA16I (0x8d88): 0 samples
[thread 00000001][I][521]: GL_RGBA16UI (0x8d76): 0 samples
[thread 00000001][I][521]: GL_RGBA32I (0x8d82): 0 samples
[thread 00000001][I][521]: GL_RGBA32UI (0x8d70): 0 samples
[thread 00000001][I][521]: GL_RGB8 (0x8051): 0 samples
[thread 00000001][I][521]: GL_RGB32F (0x8815): 0 samples
[thread 00000001][I][521]: GL_RGB32I (0x8d83): 0 samples
[thread 00000001][I][521]: GL_RGB32UI (0x8d71): 0 samples
[thread 00000001][I][521]: GL_RG8 (0x822b): 0 samples
[thread 00000001][I][521]: GL_RG16 (0x822c): 0 samples
[thread 00000001][I][521]: GL_RG16F (0x822f): 0 samples
[thread 00000001][I][521]: GL_RG32F (0x8230): 0 samples
[thread 00000001][I][521]: GL_RG8I (0x8237): 0 samples
[thread 00000001][I][521]: GL_RG8UI (0x8238): 0 samples
[thread 00000001][I][521]: GL_RG16I (0x8239): 0 samples
[thread 00000001][I][521]: GL_RG16UI (0x823a): 0 samples
[thread 00000001][I][521]: GL_RG32I (0x823b): 0 samples
[thread 00000001][I][521]: GL_RG32UI (0x823c): 0 samples
[thread 00000001][I][521]: GL_R8 (0x8229): 0 samples
[thread 00000001][I][521]: GL_R16 (0x822a): 0 samples
[thread 00000001][I][521]: GL_R16F (0x822d): 0 samples
[thread 00000001][I][521]: GL_R32F (0x822e): 0 samples
[thread 00000001][I][521]: GL_R8I (0x8231): 0 samples
[thread 00000001][I][521]: GL_R8UI (0x8232): 0 samples
[thread 00000001][I][521]: GL_R16I (0x8233): 0 samples
[thread 00000001][I][521]: GL_R16UI (0x8234): 0 samples
[thread 00000001][I][521]: GL_R32I (0x8235): 0 samples
[thread 00000001][I][521]: GL_R32UI (0x8236): 0 samples
[thread 00000001][I][521]: GL_R8_SNORM (0x8f94): 0 samples
[thread 00000001][I][521]: GL_R16_SNORM (0x8f98): 0 samples
[thread 00000001][I][521]: GL_RG8_SNORM (0x8f95): 0 samples
[thread 00000001][I][521]: GL_RG16_SNORM (0x8f99): 0 samples
[thread 00000001][I][521]: GL_RGBA8_SNORM (0x8f97): 0 samples
[thread 00000001][I][521]: GL_RGBA16_SNORM (0x8f9b): 0 samples
[thread 00000001][I][521]: GL_SRGB8 (0x8c41): 0 samples
[thread 00000001][I][521]: GL_SRGB8_ALPHA8 (0x8c43): 0 samples
[thread 00000001][I][521]: GL_DEPTH_COMPONENT32F (0x8cac): 0 samples
[thread 00000001][I][521]: GL_DEPTH24_STENCIL8 (0x88f0): 0 samples
[thread 00000001][I][521]: GL_DEPTH_COMPONENT16 (0x81a5): 0 samples
[thread 00000001][I][521]: GL_DEPTH_COMPONENT24 (0x81a6): 0 samples
[thread 00000001][I][521]: GL_DEPTH32F_STENCIL8 (0x8cad): 0 samples
[thread 00000001][I][521]: GL_RGB10_A2 (0x8059): 0 samples
[thread 00000001][I][521]: GL_RGB10_A2UI (0x906f): 0 samples
[thread 00000001][I][521]: GL_R11F_G11F_B10F (0x8c3a): 0 samples
[thread 00000001][I][521]: GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][521]: GL_RGB5_A1 (0x8057): 0 samples
[thread 00000001][I][521]: GL_RGB9_E5 (0x8c3d): 0 samples
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: control name too long
[thread 00000001][I][523]: Gamepad mapping: unrecognized control name 'SteamController'
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][523]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][524]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][526]: Gamepads: New potential device at device file '/dev/input/event8'
[thread 00000001][I][526]: Gamepads: New potential device under path '/dev/input/event8' is 'Xbox Gamepad (userspace driver)'
[thread 00000001][I][526]: Gamepads: Device GUID calculated as: 0000000058626f782047616d65706100
[thread 00000001][I][530]: Gamepads: New device added to gamepads list.
[thread 00000001][I][531]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001][I][539]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0'
[thread 00000001][I][588]: TomCrypt initializing...
[thread 00000001][I][588]: TomCrypt initialized
[thread 00000001][I][588]: DLL_PROCESS_ATTACH start.
[thread 00000001][W][589]: eON_GetProcAddress() for module 0x1860000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][I][590]: DLL_PROCESS_ATTACH done.
[thread 00000004][I][1102]: Enumerating COM libraries...
[thread 00000004][W][1105]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][1105]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][1105]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][1243]: eON_LoadLibraryEx() couldn't load 'AgPerfMon.dll', returning NULL!
[thread 00000004][W][1243]: eON_LoadLibraryEx() couldn't load 'PhysXDevice.dll', returning NULL!
[thread 00000004][E][1266]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][6616]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
[thread 00000004][W][6616]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
[thread 00000004][I][6618]: SYNCHRO: SetThreadPriority( hThread = 0x1848, nPriority = 0 ), setting niceness 0
[thread 00000004][I][6619]: SYNCHRO: SetThreadPriority( hThread = 0x184c, nPriority = 2 ), setting niceness -4
[thread 00000004][W][6619]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6114, -4 ) failed - (13) Permission denied
[thread 00000004][I][6620]: SYNCHRO: SetThreadPriority( hThread = 0x184f, nPriority = 2 ), setting niceness -4
[thread 00000004][W][6620]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6115, -4 ) failed - (13) Permission denied
[thread 00000004][I][6681]: Gamepads: SDL mapping 0000000058626f782047616d65706100 present, device 'Xbox Gamepad (userspace driver)' active
[thread 00000001][I][6687]: SetWindowSize to 1280, 1024
[thread 00000004][W][6842]: Unsupported texture format D3DFMT_UYVY
[thread 00000004][I][6903]: Moving main game window to display M227WDP 27" @ 1280,0
[thread 00000001][I][6913]: SetWindowPosition to 1276, -24
[thread 00000004][I][6928]: Available video memory: 4096 MB
[thread 00000004][I][6928]: Available texture memory: 4096 MB
[thread 00000013][I][6937]: OPENGL: OpenGL thread start
[thread 00000013][I][6962]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
[thread 00000013][I][6962]: OpenGL backend to Direct3D9: END OF SUMMARY
[thread 00000013][I][6977]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
[thread 00000013][I][6977]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
[thread 00000013][I][6977]: Shader precompilation start: unprepared shaders: 227, unlinked programs: 171
[thread 00000004][I][6979]: Max D3D9 surface size is now 5242880
[thread 00000013][I][7165]: Shader precompilation finished
[thread 00000004][W][7214]: Query type 12 wanted in Issue()!
[thread 00000004][W][7214]: Query type 12 wanted in GetData()!
[thread 00000004][I][7260]: Max D3D9 surface size is now 10485760
[thread 00000004][I][7260]: Max D3D9 surface size is now 16777216
[thread 0000000e][W][7523]: Desktop HWND supplied in SendMessageA().
[thread 00000004][I][7920]: SYNCHRO: SetThreadPriority( hThread = 0x1933, nPriority = 0 ), setting niceness 0
[thread 00000004][I][7920]: SYNCHRO: SetThreadPriority( hThread = 0x1937, nPriority = 2 ), setting niceness -4
[thread 00000004][W][7920]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6130, -4 ) failed - (13) Permission denied
[thread 00000004][I][7920]: SYNCHRO: SetThreadPriority( hThread = 0x193b, nPriority = 2 ), setting niceness -4
[thread 00000004][W][7920]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6131, -4 ) failed - (13) Permission denied
[thread 00000004][I][7921]: SYNCHRO: SetThreadPriority( hThread = 0x193f, nPriority = 2 ), setting niceness -4
[thread 00000004][W][7921]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6132, -4 ) failed - (13) Permission denied
[thread 00000013][W][32655]: PERFORMANCE WARNING: Implicit sync. Enabling OpenGL-side data copy for a buffer (as it was either used as source for zero-stride draw, or as instance buffer and OpenGL doesn't support instance drawing on its own!
[thread 00000013][I][32670]: Uniform buffer mAsmPixelFloatStreamedBuffer (0xecfafdf4) now has 2 internal buffers, taking 8192000 bytes
[thread 00000013][I][32697]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xecfafdb0) now has 2 internal buffers, taking 8192000 bytes
[thread 00000013][I][33171]: Uniform buffer mCommonVariablesStreamedBuffer (0xecfaff8c) now has 2 internal buffers, taking 294912 bytes
[thread 00000013][I][34919]: Uniform buffer mAsmPixelBoolStreamedBuffer (0xecfaff04) now has 2 internal buffers, taking 131072 bytes
[thread 00000004][W][44584]: Desktop HWND supplied in SendMessageA().
[thread 00000004][I][44887]: Exiting through Windows call ExitProcess(0)
[thread 00000001][I][44889]: ===enforcing log flush===
[thread 00000001][I][44889]: Log system shutdown
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