Created
December 13, 2023 11:08
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import os | |
import sys | |
import time | |
from filelock import FileLock | |
from PyQt5.QtCore import QRunnable, QThreadPool, QTimer, pyqtSlot | |
from PyQt5.QtWidgets import QApplication | |
class LockRunnable(QRunnable): | |
def __init__(self, lock: FileLock, inst: int): | |
super().__init__() | |
self.setAutoDelete(True) | |
self.lock = lock | |
self.inst = inst | |
def lock_installed(self) -> bool: | |
""" | |
Locks the install data. We do not care about releasing this lock. | |
If it is acquired by a Legendary instance it should own the lock until it exits. | |
Some operations such as egl sync may be simply skipped if a lock cannot be acquired | |
""" | |
if self.lock.is_locked: | |
return True | |
try: | |
self.lock.acquire(blocking=False) | |
# reload data in case it has been updated elsewhere | |
try: | |
print("load installed.json") | |
except Exception as e: | |
print(f'Failed to load installed game data: {e!r}') | |
return True | |
except TimeoutError: | |
return False | |
def run(self): | |
if not self.lock_installed(): | |
print("Fail") | |
else: | |
print("Continue") | |
time.sleep(1) | |
class App(QApplication): | |
def __init__(self): | |
super().__init__(sys.argv) | |
self.lock = FileLock( | |
os.path.join(os.path.expanduser("~/"), 'filelock_legendary_poc') + '.lock', | |
thread_local=False | |
) | |
self.threadpool = QThreadPool.globalInstance() | |
QTimer.singleShot(0, self.start) | |
@pyqtSlot() | |
def start(self): | |
for i in range(10): | |
r = LockRunnable(self.lock, i) | |
self.threadpool.start(r) | |
self.threadpool.waitForDone() | |
self.quit() | |
if __name__ == "__main__": | |
app = App() | |
sys.exit(app.exec()) |
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