This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Running D:/Program Files/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Users/Marko/Documents/Unreal Projects/TestingGrounds/TestingGrounds.uproject" -game -rocket -progress -log="D:\Users\Marko\Documents\Unreal Projects\TestingGrounds/Saved/Logs/UnrealVersionSelector-2018.12.12-15.23.14.log" | |
ERROR: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'd:\users\marko\documents\unreal projects\testinggrounds\saved\logs\unrealversionselector-2018.12.12-15.23.14.log'. | |
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) | |
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) | |
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UENUM() | |
enum class EFiringState : uint8 | |
{ | |
Reloading, | |
Locked, | |
Aiming, | |
Empty | |
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fill out your copyright notice in the Description page of Project Settings. | |
#include "Timer.h" | |
// Sets default values | |
ATimer::ATimer() | |
{ | |
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. | |
PrimaryActorTick.bCanEverTick = false; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include <TextRenderComponent.h> | |
#include "GameFramework/Actor.h" | |
#include "Timer.generated.h" | |
UCLASS() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ | |
2>------ Build started: Project: EscapeRoom, Configuration: Development_Game x64 ------ | |
2>Performing 2 actions (4 in parallel) | |
2>CloseDoor.cpp | |
2>C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\Source\EscapeRoom\CloseDoor.cpp(31): error C3861: 'GetOwner': identifier not found | |
2>ERROR : UBT error : Failed to produce item: C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\Binaries\Win64\EscapeRoom.exe | |
2>Total build time: 1.82 seconds (Local executor: 0.00 seconds) | |
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.17\Engine\Build\BatchFiles\Build.bat" EscapeRoom Win64 Development "C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\EscapeRoom.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. | |
2>D |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nemozenitkodirnitovo | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "Components/ActorComponent.h" | |
#include "Engine/TriggerVolume.h" | |
#include "CloseDoor.generated.h" | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nemozenitkodirnitovo | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "Components/ActorComponent.h" | |
#include "Engine/TriggerVolume.h" | |
#include "CloseDoor.generated.h" | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nemozenitkodirnitovo | |
#include "CloseDoor.h" | |
#include "Engine/World.h" | |
#include "Gameframework/Actor.h" | |
// Sets default values for this component's properties | |
UCloseDoor::UCloseDoor() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nemozenitkodirnitovo | |
#include "CloseDoor.h" | |
#include "GameFramework/Actor.h" | |
#include "GameFramework/PlayerController.h" | |
#include "Engine/World.h" | |
#include "Engine.h" | |
// Sets default values for this component's properties |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nemozenitkodirnitovo | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "Components/ActorComponent.h" | |
#include "Engine/TriggerVolume.h" | |
#include "CloseDoor.generated.h" | |