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Running D:/Program Files/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Users/Marko/Documents/Unreal Projects/TestingGrounds/TestingGrounds.uproject" -game -rocket -progress -log="D:\Users\Marko\Documents\Unreal Projects\TestingGrounds/Saved/Logs/UnrealVersionSelector-2018.12.12-15.23.14.log"
ERROR: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'd:\users\marko\documents\unreal projects\testinggrounds\saved\logs\unrealversionselector-2018.12.12-15.23.14.log'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UENUM()
enum class EFiringState : uint8
{
Reloading,
Locked,
Aiming,
Empty
};
// Fill out your copyright notice in the Description page of Project Settings.
#include "Timer.h"
// Sets default values
ATimer::ATimer()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include <TextRenderComponent.h>
#include "GameFramework/Actor.h"
#include "Timer.generated.h"
UCLASS()
@lobotomiac
lobotomiac / BO
Created November 11, 2017 16:55
Build output
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: EscapeRoom, Configuration: Development_Game x64 ------
2>Performing 2 actions (4 in parallel)
2>CloseDoor.cpp
2>C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\Source\EscapeRoom\CloseDoor.cpp(31): error C3861: 'GetOwner': identifier not found
2>ERROR : UBT error : Failed to produce item: C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\Binaries\Win64\EscapeRoom.exe
2>Total build time: 1.82 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.17\Engine\Build\BatchFiles\Build.bat" EscapeRoom Win64 Development "C:\Users\Marko\Documents\Unreal Projects\Section_03\EscapeRoom\EscapeRoom.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
2>D
// nemozenitkodirnitovo
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/TriggerVolume.h"
#include "CloseDoor.generated.h"
// nemozenitkodirnitovo
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/TriggerVolume.h"
#include "CloseDoor.generated.h"
// nemozenitkodirnitovo
#include "CloseDoor.h"
#include "Engine/World.h"
#include "Gameframework/Actor.h"
// Sets default values for this component's properties
UCloseDoor::UCloseDoor()
{
@lobotomiac
lobotomiac / CloseDoor.cpp
Created November 2, 2017 14:14
VolumeTrigger cpp
// nemozenitkodirnitovo
#include "CloseDoor.h"
#include "GameFramework/Actor.h"
#include "GameFramework/PlayerController.h"
#include "Engine/World.h"
#include "Engine.h"
// Sets default values for this component's properties
@lobotomiac
lobotomiac / CloseDoor.h
Created November 2, 2017 14:06
VolumeTrigger header
// nemozenitkodirnitovo
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/TriggerVolume.h"
#include "CloseDoor.generated.h"