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var canvas; | |
var ctx; | |
function heks(x,y) | |
{ | |
this.x = x; | |
this.y = y; | |
this.Teken = function(ctx) | |
{ | |
var img = new Image(); | |
img.src = "heks.png"; | |
ctx.drawImage(img,this.x,this.y); | |
} | |
} | |
function ster(x,y) | |
{ | |
this.x = x; | |
this.y = y; | |
var vy = 1; | |
this.vy = vy; | |
this.Teken = function(ctx) | |
{ | |
var img = new Image(); | |
img.src = "ster.png"; | |
ctx.drawImage(img,this.x,this.y); | |
} | |
} | |
var score = 0; | |
var heks1 = new heks(10,300); | |
var sterren = []; | |
for( var i = 0; i < 10; i++){ | |
sterren[i]= new ster(i *100,((i*10) + 50)); | |
}; | |
$(function(){ | |
canvas = document.getElementById("myCanvas"); | |
ctx = canvas.getContext("2d"); | |
$("body").mousemove(function (arg) | |
{ | |
heks1.y = arg.pageY -60; | |
heks1.x = arg.pageX -120; | |
if(heks1.x > 850) | |
heks1.x = 850; | |
if (heks1.x < -10) | |
heks1.x = -10; | |
if(heks1.y > 400) | |
heks1.y = 400; | |
if(heks1.y < 300) | |
heks1.y = 300; | |
}) | |
Animate(); | |
}); | |
function Animate(){ | |
//clear | |
ctx.clearRect(0,0,1000,500); | |
//update | |
for (var i=0;i<sterren.length; i++){ | |
sterren[i].y += sterren[i].vy; | |
var dx = ((sterren[i].x + 50) / 2) - ((heks1.x + 110) / 2); | |
console.log(heks1.y) | |
var dy = ((sterren[i].y + 50) / 2) - ((heks1.y + 100) / 2); | |
var afstand = Math.sqrt((dx*dx) + (dy*dy)); | |
var straalSter = 10; | |
var straalHeks = 25; | |
if(afstand < (straalSter + straalHeks)){ | |
sterren[i].y = - 50; | |
sterren[i].vy += 0.75; | |
score += 1; | |
//$("h2").add(score); | |
$("h2").clear; | |
$("h2").append(score); | |
}; | |
if(score == 100){ | |
alert("Congrats you won!"); | |
} | |
}; | |
//draw | |
heks1.Teken(ctx); | |
for( var i = 0; i < 10; i++){ | |
sterren[i].Teken(ctx); | |
}; | |
setTimeout(Animate,20); | |
} |
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