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Created November 5, 2013 04:59
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/*
Coursera course: C++ For C Programmers <cplusplus4c-002>
Homework 2: "Implement Dijkstra's Algorithm"
Implement a Monte Carlo simulation that calculates the average
shortest path in a graph. The graph can be generated using a
pseudo-random number generator to produce edges and their costs. The
shortest path algorithm will be Dijkstra’s.
Tested on Linux with GCC 4.8.2 and Clang 3.3:
$ g++ --std=c++11 hw2_matrix.cpp -o hw2
or
$ clang++ --std=c++11 hw2_matrix.cpp -o hw2
@author Boris Kaul <me@boriskaul.com>
@date 10-27-2013
*/
#include <algorithm>
#include <cinttypes>
#include <random>
#include <cmath>
#include <iostream>
#include <numeric>
#include <vector>
#include <memory>
/*
There is no `using namespace std;` because:
- http://llvm.org/docs/CodingStandards.html#do-not-use-using-namespace-std
- http://stackoverflow.com/questions/1452721/why-is-using-namespace-std-considered-bad-practice
*/
/*
Indexed Minimum Priority Queue (fixed-capacity)
nodes in the array starts from the position 1 to make more efficient
calculation of the parent node and children.
*/
template<typename T>
class IndexedMinPriorityQueue {
public:
/*
Queue constructor
capacity - maximum capacity
*/
explicit IndexedMinPriorityQueue(uint32_t capacity)
: _nodes(new Node[capacity+1]),
_index(new uint32_t[capacity+1]),
_capacity(capacity),
_size(0) {
std::fill_n(_index.get(), _capacity+1, 0);
}
/*
returns true if the queue is empty
*/
bool empty() const noexcept { return (_size == 0); }
/*
size of the queue
*/
size_t size() const noexcept { return _size; }
/*
returns true if the queue contains item with the provided index
*/
bool contains(uint32_t i) const noexcept { return !!_index[i]; }
/*
add new node
*/
void add(uint32_t index, T v) noexcept {
Node &n = _nodes[++_size];
n.key = v;
n.index = index;
_index[index] = _size;
_swim(_size);
}
/*
get index of the minimum key
*/
uint32_t get_min() const noexcept {
return _nodes[1].index;
}
/*
delete minimum key
*/
void del_min() noexcept {
_exch(1, _size--);
_sink(1);
}
/*
change key
*/
void change(uint32_t index, T key) noexcept {
index = _index[index];
Node &n = _nodes[index];
T tmp_key = n.key;
n.key = key;
if (key > tmp_key) {
_sink(index);
} else {
_swim(index);
}
}
/*
get key by its index
*/
const T &get_by_index(uint32_t index) const noexcept {
return _nodes[_index[index]];
}
private:
/*
Internal Structure to store index and key
*/
struct Node {
Node() : key(0), index(0) {}
Node(const Node &o)
: key(o.key), index(o.index) {}
T key;
uint32_t index;
};
/*
reheapify up
*/
void _swim(uint32_t index) noexcept {
while (index > 1) {
uint32_t parent_index = index >> 1;
if (_nodes[index].key < _nodes[parent_index].key) {
_exch(index, parent_index);
index = parent_index;
} else {
break;
}
}
}
/*
reheapify down
*/
void _sink(uint32_t index) noexcept {
uint32_t cindex = index << 1;
while (cindex <= _size) {
if (cindex != _size && (_nodes[cindex].key > _nodes[cindex+1].key))
cindex++;
if (_nodes[index].key <= _nodes[cindex].key)
break;
_exch(index, cindex);
index = cindex;
cindex = index << 1;
}
}
/*
swap items
*/
void _exch(uint32_t a, uint32_t b) noexcept {
std::swap(_nodes[a], _nodes[b]);
std::swap(_index[_nodes[a].index], _index[_nodes[b].index]);
}
private:
std::unique_ptr<Node[]> _nodes;
std::unique_ptr<uint32_t[]> _index;
uint32_t _capacity;
uint32_t _size;
};
/*
Graph (Adjacency Matrix representation)
+infinity values in the matrix indicates that there is no edge
between vertexes
I am not using vector of vectors, because:
http://stackoverflow.com/questions/17259877/1d-or-2d-array-whats-faster
*/
class Graph {
public:
explicit Graph(uint32_t nodes_count)
: _matrix(new float[nodes_count*nodes_count]),
_nodes_count(nodes_count) {}
/*
Reset graph
removes all edges between vertexes
*/
void reset() noexcept {
std::fill_n(_matrix.get(),
_nodes_count*_nodes_count,
std::numeric_limits<float>::infinity());
}
/*
number of nodes in the graph
*/
size_t nodes_count() const noexcept { return _nodes_count; }
/*
returns weight of the edge
*/
float get_weight(uint32_t a, uint32_t b) const noexcept {
return _matrix[a * _nodes_count + b];
}
/*
add bidirectional edge
*/
void add_link(uint32_t a, uint32_t b, float weight) noexcept {
_matrix[a * _nodes_count + b] = weight;
_matrix[b * _nodes_count + a] = weight;
}
private:
std::unique_ptr<float[]> _matrix;
uint32_t _nodes_count;
};
/*
Find all shortest pathes from the source vertex to all other vertexes
using Dijkstra algorithm
Stores all results in the _dist_to array, initializes with the +inf
values, so when there is no path to the vertex, its value stays
+inf.
Iterates through edges from left to right, to make it more
cache-efficient.
There is no checks if the edge exists, because when there is no edge
in the graph it returns +inf value, so it will just skip this vertex
because +inf > +inf returns false.
*/
class DijkstraShortestPath {
public:
DijkstraShortestPath(Graph &g, uint32_t source)
: _dist_to(new float[g.nodes_count()]),
_pq(g.nodes_count()) {
std::fill_n(_dist_to.get(), g.nodes_count(), std::numeric_limits<float>::infinity());
_dist_to[source] = 0.0;
_pq.add(source, 0.0);
while (!_pq.empty()) {
uint32_t i = _pq.get_min();
_pq.del_min();
for (int j = 0; j < g.nodes_count(); ++j) {
float weight = g.get_weight(i, j);
if (_dist_to[j] > _dist_to[i] + weight) {
_dist_to[j] = _dist_to[i] + weight;
if (_pq.contains(j)) {
_pq.change(j, _dist_to[j]);
} else {
_pq.add(j, _dist_to[j]);
}
}
}
}
}
/*
returns distance to the target vertex
*/
float distance_to(uint32_t target) const noexcept {
return _dist_to[target];
}
/*
check if path exist
*/
bool has_path_to(uint32_t target) const noexcept {
return !(_dist_to[target] == std::numeric_limits<float>::infinity());
}
private:
std::unique_ptr<float[]> _dist_to;
IndexedMinPriorityQueue<float> _pq;
};
/*
Generate random graphs according to the Erdos-Renyi model: G(n,p)
http://en.wikipedia.org/wiki/Erd%C5%91s%E2%80%93R%C3%A9nyi_model
*/
class GraphGenerator {
public:
GraphGenerator(std::mt19937 &rng,
size_t nodes_count,
float density,
float max_distance)
: _rng(rng),
_nodes_count(nodes_count),
_density(density),
_max_distance(max_distance) {}
void generate(Graph &g) {
std::uniform_real_distribution<float> uniform_distance(1.0f, _max_distance);
std::uniform_real_distribution<float> uniform_density;
for (int i = 0; i < _nodes_count; ++i) {
for (int j = i + 1; j < _nodes_count; ++j) {
if (uniform_density(_rng) < _density) {
float dist = uniform_distance(_rng);
g.add_link(i, j, dist);
}
}
}
}
private:
std::mt19937 &_rng;
size_t _nodes_count;
float _density;
float _max_distance;
};
/*
Monte carlo simulation
*/
float run_monte_carlo_simulation(std::mt19937 &rng,
uint32_t iterations,
uint32_t nodes_count,
float density,
float max_distance) {
GraphGenerator gg(rng, nodes_count, density, max_distance);
float result = 0.0;
Graph graph(nodes_count);
uint32_t iter = 0;
while (iter < iterations) {
graph.reset();
gg.generate(graph);
DijkstraShortestPath path = DijkstraShortestPath(graph, 0);
float accum = 0.0;
int pathes = 0;
for (int i = 1; i < nodes_count; ++i) {
if (path.has_path_to(i)) {
accum += path.distance_to(i);
pathes++;
}
}
if (pathes > 0) {
accum /= pathes;
result += accum;
iter++;
}
}
return result / iterations;
}
int main() {
// seed value for the random number generator
uint32_t seed = 124446;
// number of iterations in the monte carlo simulation
uint32_t iterations = 100000;
// random number generator (c++11)
std::mt19937 rng(seed);
std::cout << "0.2: " << run_monte_carlo_simulation(rng, iterations, 50, 0.2, 10.0) << std::endl;
std::cout << "0.4: " << run_monte_carlo_simulation(rng, iterations, 50, 0.4, 10.0) << std::endl;
return 0;
}
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