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@loganwm
Created February 26, 2012 00:01
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for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++)
{
glBegin(GL_TRIANGLES);
/* iterate through face indicies */
for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++)
{
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).z);
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[1]->mFaces[face]->mIndicies[0]]).z);
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[2]->mFaces[face]->mIndicies[0]]).z);
}
glEnd();
}
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