Created
September 25, 2013 04:41
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Rust implementation of C++ raytracer.
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use std::num;use std::rand::Rng;struct Vec {x:f32,y:f32,z:f32} | |
impl Add<Vec, Vec> for Vec {fn add(&self, other: &Vec) -> Vec {Vec::new(self.x + other.x, self.y + other.y, self.z + other.z)}} | |
impl Mul<f32, Vec> for Vec {fn mul(&self, &scale: &f32) -> Vec {Vec::new(self.x * scale, self.y * scale, self.z * scale)}} | |
impl num::Zero for Vec {fn zero() -> Vec {Vec::new(0., 0., 0.)}fn is_zero(&self) -> bool {self.x == 0. && self.y == 0. && self.z == 0.}} | |
impl Vec {pub fn new(x: f32, y: f32, z: f32) -> Vec {Vec { x: x, y: y, z: z }} | |
pub fn dot(&self, other: &Vec) -> f32 {self.x * other.x + self.y * other.y + self.z * other.z} | |
pub fn cross(&self, other: &Vec) -> Vec {Vec::new(self.y * other.z - self.z * other.y,self.z * other.x - self.x * other.z,self.x * other.y - self.y * other.x)} | |
pub fn normalise(&self) -> Vec {*self * (1. / num::sqrt(self.dot(self)))}} | |
static G: &'static [i32] =&[0b0000000000000000000,0b0000000000000000000,0b0000000000000000000,0b1110000000000000100,0b1001010010011000100,0b1110010010100011111,0b1100010010011000100,0b1010010010000100100,0b1001001100011000100]; | |
fn test(o: Vec, d: Vec) -> (i32, f32, Vec) {let mut t = 1e9;let mut m = 0;let p = -o.z / d.z;let mut n: Vec = num::zero(); | |
if (p > 0.01) {t = p;n.z = 1.;m = 1;}for k in range(0, 19).invert() {for (j, g) in G.rev_iter().enumerate().invert() {if g & (1 << k) != 0 {let p = o + Vec::new(-k as f32, 3., -(j as f32) - 4.);let (b, c) = (p.dot(&d), p.dot(&p) - 1.);let q = b * b - c;if q > 0. {let s = -b - num::sqrt(q);if 0.01 < s && s < t {t = s;n = (p + d * t).normalise();m = 2;}}}}}(m, t, n)}fn sample<R: Rng>(o: Vec, d: Vec, rng: &mut R) -> Vec {let (m, t, n) = test(o, d);if m == 0 {return Vec::new(0.7, 0.6, 1.) * num::pow(1. - d.z, 4.);}let h = o + d * t;let l = (Vec::new(9. + rng.gen(), 9. + rng.gen(), 16.) + h * -1.).normalise();let r = d + n * (n.dot(&d) * -2.);let mut b = l.dot(&n);if b < 0. || { let (m, _, _) = test(h, l); m != 0 } {b = 0.;}let p = num::pow(l.dot(&r) * (b > 0.) as f32, 99.);if m == 1 {let h_ = h * 0.2;(if (h_.x.ceil() + h_.y.ceil()) as i32 & 1 == 1 {Vec::new(3., 1., 1.)} else {Vec::new(3., 3., 3.)}) * (b * 0.2 + 0.1)} else {Vec::new(p, p, p) + sample(h, r, rng) * 0.5}} | |
fn main() {print("P6 512 512 255 ");let g = Vec::new(-5.5, -16., 0.).normalise();let a = Vec::new(0., 0., 1.).cross(&g).normalise() * 0.002;let b = g.cross(&a).normalise() * 0.002;let c = (a + b) * -256. + g;let mut rng = std::rand::weak_rng();for y in range(0, 512).invert() {for x in range(0, 512).invert() {let (x, y) = (x as f32, y as f32);let mut p = Vec::new(13., 13., 13.);for _ in range(0, 64).invert() {let t = a * (rng.gen::<f32>() - 0.5) * 99. + b * (rng.gen::<f32>() - 0.5) * 99.;let dir = (t * -1. +(a * (x + rng.gen()) +b * (y + rng.gen()) + c) * 16.).normalise();p = sample(Vec::new(17., 16., 8.) + t, dir, &mut rng) * 3.5 + p;}std::io::stdout().write([p.x as u8, p.y as u8, p.z as u8]);}}} |
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