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@logsstash
Created April 27, 2024 07:08
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2024-04-27 12:05:50.425 5203-5364 Unity flexus.dye.hard E A scripted object (probably EditorInventoryLootSpawn?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
2024-04-27 12:05:50.468 5203-5364 Unity flexus.dye.hard W The referenced script on this Behaviour (Game Object 'Slots') is missing!
2024-04-27 12:05:50.468 5203-5364 Unity flexus.dye.hard E A scripted object (probably EditorInventoryLootSpawn?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
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