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Retrieve GameJolt user credentials from Unity for WebPlayer and WebGL builds (and simulate in the Editor)
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using UnityEngine; | |
using System.Collections; | |
public class GetUserFromWeb : MonoBehaviour | |
{ | |
// Set those up in the inspector if you want to simulate the GetFromWeb behaviour in within the Editor. | |
public string debugUser; | |
public string debugToken; | |
void Awake() | |
{ | |
GetFromWeb(); | |
} | |
// Ask the webpage for the credentials. | |
void GetFromWeb() | |
{ | |
#if UNITY_EDITOR | |
if (!string.IsNullOrEmpty(debugUser) && !string.IsNullOrEmpty(debugToken)) | |
{ | |
OnGetFromWeb(string.Format("{0}:{1}", debugUser, debugToken)); | |
} | |
#elif UNITY_WEBPLAYER | |
Application.ExternalCall ("GJAPI_AuthUser", gameObject.name, "OnGetFromWeb"); | |
#elif UNITY_WEBGL | |
Application.ExternalEval(string.Format(@" | |
var qs = location.search; | |
var params = {{}}; | |
var tokens; | |
var re = /[?&]?([^=]+)=([^&]*)/g; | |
while (tokens = re.exec(qs)) {{ | |
params[decodeURIComponent(tokens[1])] = decodeURIComponent(tokens[2]); | |
}} | |
var message; | |
if ('gjapi_username' in params && params.gjapi_username !== '' && 'gjapi_token' in params && params.gjapi_token !== '') {{ | |
message = params.gjapi_username + ':' + params.gjapi_token; | |
}} | |
else {{ | |
message = ''; | |
}} | |
SendMessage('{0}', 'OnGetUserFromWeb', message); | |
", gameObject.name)); | |
#else | |
Debug.Log("GJAPIHelper: The method \"GetFromWeb\" can only be called from WebPlayer or WebGL builds."); | |
#endif | |
} | |
// Read the webpage response. | |
public void OnGetFromWeb(string response) | |
{ | |
if (response != string.Empty) | |
{ | |
var credentials = response.Split(new char[] { ':' }, 2); | |
Debug.Log(string.Format("User: {0} - Token: {1}", credentials[0], credentials[1])); | |
} | |
else | |
{ | |
Debug.Log("User: Guest"); | |
} | |
} | |
} |
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