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@loldi
Last active December 31, 2016 00:03
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camera movement script akin to the unity editor camera
public float panSpeed = 4.0f;
private Vector3 mouseOrigin;
private bool isPanning;
private Vector3 initialPosition;
private Vector3 initialRotation;
private Vector3 currentPosition;
float yRotation;
float xRotation;
float rotationSpeed = 200.0f;
float scrollAxis;
void Start(){
initialPosition = transform.position;
initialRotation = transform.eulerAngles;
}
void Update ()
{
currentPosition = transform.position;
scrollAxis = Input.GetAxis ("Mouse ScrollWheel");
if (Input.GetMouseButtonDown (0))
{
mouseOrigin = Input.mousePosition;
isPanning = true;
}
if (!Input.GetMouseButton (0))
{
isPanning = false;
}
//move camera on X & Y
else if (isPanning)
{
Vector3 pos = Camera.main.ScreenToViewportPoint (Input.mousePosition - mouseOrigin);
Vector3 move = new Vector3 (pos.x * -panSpeed, pos.y * -panSpeed, 0);
Camera.main.transform.Translate (move, Space.Self);
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0 );
transform.localPosition = new Vector3( transform.position.x, initialPosition.y, transform.position.z );
}
//rotate camera with mousewheel click
if (Input.GetMouseButton(2)) {
yRotation -= Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime;
yRotation = Mathf.Clamp(yRotation, -80, 80);
xRotation += Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime;
xRotation = xRotation % 360;
transform.localEulerAngles = new Vector3(yRotation + initialRotation.x, xRotation + initialRotation.y, 0);
}
//zoom with scroll
if ( Input.GetAxis("Mouse ScrollWheel") != 0) {
transform.Translate(Vector3.forward * Time.deltaTime * 10000f * scrollAxis, Space.Self);
initialPosition = transform.position;
}
}
}
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