Created
August 21, 2010 03:09
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HTML5なcanvas要素を使って、球の上に螺旋を描画。1点透視の遠近処理有り。
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<html> | |
<head> | |
<title>helix on the globe on canvas</title> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<!-- IEな場合、excanvas.js をどっかから取ってきて、同一ディレクトリに配置し、本コメントを外す。 | |
<script type="text/javascript" src="excanvas.js"></script> | |
--> | |
<script type="text/javascript"> | |
function onLoad() { | |
var canvas = document.getElementById("canvas"); | |
var context = canvas.getContext('2d'); | |
var planez = 5; | |
var i; | |
var step = 40; // 描線の細かさ。 | |
// step*180の線分で、渦巻き地球を描く | |
context.beginPath(); | |
for (i=0; i < 180 * step; i=i+1) { | |
var t = i / step - 90; | |
var u = t * 72; | |
var r = 5 * Math.cos(deg2rad(t)); | |
var objx = r * Math.cos(deg2rad(u)); | |
var objz = r * Math.sin(deg2rad(u)) + 10; | |
var objy = 5 * Math.sin(deg2rad(t)); | |
var x = planez / objz * objx; | |
var y = planez / objz * objy; | |
if (i == 0) { | |
context.moveTo(x * 150 + 500, y * 150 + 500); | |
} else { | |
context.lineTo(x * 150 + 500, y * 150 + 500); | |
} | |
} | |
context.stroke(); | |
} | |
function deg2rad(deg) { | |
return deg * Math.PI / 180; | |
} | |
</script> | |
</head> | |
<body onload="onLoad();"> | |
<canvas id="canvas" width="1000" height="1000"></canvas> | |
</body> | |
</html> |
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