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@lopopylopy
Created July 21, 2021 22:29
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// quickest wins not included
const whatever = {
coins: player.stats.MurderMystery.coins,
coinsPickedUp: player.stats.MurderMystery.coins_pickedup,
// Chests Opened
chests: {
total: player.stats.MurderMystery.MurderMystery_openedChests,
opened: {
common: player.stats.MurderMystery.MurderMystery_openedCommons,
epic: player.stats.MurderMystery.MurderMystery_openedEpics,
legendary: player.stats.MurderMystery.MurderMystery_openedLegendaries,
rare: player.stats.MurderMystery.MurderMystery_openedRares,
},
},
// Murder Mystery Assassins
assasins: {
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_MURDER_ASSASSINS,
overall: {
deaths: player.stats.MurderMystery.deaths_MURDER_ASSASSINS,
games: player.stats.MurderMystery.games_MURDER_ASSASSINS,
kills: player.stats.MurderMystery.kills_MURDER_ASSASSINS,
wins: plaer.stats.MurderMystery.wins_MURDER_ASSASSINS,
},
},
// Murder Mystery Classic
cosmetics: {
animatedHat: player.stats.MurderMystery.active_animated_hat,
deathCry: player.stats.MurderMystery.active_deathcry,
gesture: player.stats.MurderMystery.active_gesture,
killNote: player.stats.MurderMystery.active_kill_note,
knifeSkin: player.stats.MurderMystery.active_knife_skin,
lastWords: player.stats.MurderMystery.active_last_words,
projectileTrail: player.stats.MurderMystery.active_projectile_trail,
victoryDance: player.stats.MurderMystery.active_victory_dance,
},
// Muder Mystery Classic
classic: {
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_MURDER_CLASSIC,
detective: {
wins: player.stats.MurderMystery.detective_wins_MURDER_CLASSIC,
},
murderer: {
kills: player.stats.MurderMystery.kills_as_murderer_MURDER_CLASSIC,
wins: player.stats.MurderMystery.murderer_wins_MURDER_CLASSIC,
},
overall: {
deaths: player.stats.MurderMystery.deaths_MURDER_CLASSIC,
gamesPlayed: player.stats.MurderMystery.games_MURDER_CLASSIC,
kills: player.stats.MurderMystery.kills_MURDER_CLASSIC,
suicides: player.stats.MurderMystery.suicides_MURDER_CLASSIC,
wasHero: player.stats.MurderMystery.was_hero_aquarium_MURDER_CLASSIC,
wins: player.stats.MurderMystery.wins_MURDER_CLASSIC,
},
},
// Murder Mystery Doulbe Up!
doubleUp: {
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_MURDER_DOUBLE_UP,
detective: {
wins: player.stats.MurderMystery.detective_wins_MURDER_DOUBLE_UP,
},
murderer: {
kills: player.stats.MurderMystery.kills_as_murderer_MURDER_DOUBLE_UP,
wins: player.stats.MurderMystery.murderer_wins_MURDER_DOUBLE_UP,
},
overall: {
deaths: player.stats.MurderMystery.deaths_mountain_MURDER_DOUBLE_UP,
games: player.stats.MurderMystery.games_MURDER_DOUBLE_UP,
kills: player.stats.MurderMystery.kills_MURDER_DOUBLE_UP,
suicides: player.stats.MurderMystery.suicides_MURDER_DOUBLE_UP,
wasHero: player.stats.MurderMystery.was_hero_MURDER_DOUBLE_UP,
wins: player.stats.MurderMystery.wins_MURDER_DOUBLE_UP,
},
},
// Murder Mystery Hardcore
hardcore: { // no longer exists
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_MURDER_HARDCORE,
overall: {
deaths: player.stats.MurderMystery.deaths_MURDER_HARDCORE,
games: player.stats.MurderMystery.games_MURDER_HARDCORE,
kills: player.stats.MurderMystery.kills_MURDER_HARDCORE,
wins: plaer.stats.MurderMystery.wins_MURDER_HARDCORE,
},
},
// Murder Mystery Infection
infection: { // no longer exists
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_MURDER_INFECTION,
overall: {
deaths: player.stats.MurderMystery.games_MURDER_INFECTION,
games: player.stats.MurderMystery.games_MURDER_INFECTION,
kills: player.stats.MurderMystery.games_MURDER_INFECTION,
timeSurvived: player.stats.MurderMystery.total_time_survived_seconds_library_MURDER_INFECTION,
wins: plaer.stats.MurderMystery.games_MURDER_INFECTION,
},
survivor: {
games: player.stats.MurderMystery.games_MURDER_INFECTION,
kills: player.stats.MurderMystery.kills_as_survivor_MURDER_INFECTION,
longestTime: player.stats.MurderMystery.longest_time_as_survivor_seconds,
wins: player.stats.MurderMystery.survivor_wins_MURDER_INFECTION,
},
},
// Overall Stats
overall: {
deaths: player.stats.MurderMystery.deaths,
gamesPlayed: player.stats.MurderMystery.games,
kills: player.stats.MurderMystery.kills, //did not include kill types
suicides: player.stats.MurderMystery.suicides,
wasHero: player.stats.MurderMystery.was_hero,
wins: player.stats.MurderMystery.wins,
murderer: {
kills: player.stats.MurderMystery.kills_as_murderer,
wins: player.stats.MurderMystery.murderer_wins,
},
detective: {
quickestWin: player.stats.MurderMystery.quickest_detective_win_time_seconds,
wins: player.stats.MurderMystery.detective_wins,
},
},
// MurderMystery Showdown
showdown: { // no longer exists
coinsPickedUp: player.stats.MurderMystery.coins_pickedup_library_MURDER_SHOWDOWN,
playOfTheGame: player.stats.MurderMystery.showdown_potg_MURDER_SHOWDOWN,
overall: {
deaths: player.stats.MurderMystery.deaths_MURDER_SHOWDOWN,
games: player.stats.MurderMystery.games_MURDER_SHOWDOWN,
kills: player.stats.MurderMystery.kills_MURDER_SHOWDOWN,
wins: plaer.stats.MurderMystery.wins_MURDER_SHOWDOWN,
},
},
}
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