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@lordcodes
Last active November 20, 2016 20:39
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Format for writing a C# Unity test class
namespace YourNamespace.UnitTests {
using UnityEngine;
using NUnit.Framework;
public class YourClassTest {
private YourClass yourClass;
[SetUp]
public void SetUp() {
yourClass = new YourClass();
}
[TearDown]
public void TearDown() {
PlayerPrefs.DeleteAll();
}
[Test]
public void GivenConditions_WhenActions_ThenAssertions() {
int someValue = 10;
int expectedResult = 20;
int actualResult = yourClass.Actions(someValue);
Assert.That(actualResult, Is.EqualTo(expectedResult));
}
}
}
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