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Last active August 29, 2015 14:06
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## To create a custom config for a mod create a file with the same name
## as the jar file and append ".conf", for craftbukkit this would be
## "craftbukkit.jar.conf".
## The following config is an example that lists all possible options,
## without actually changing anything (it remaps the commands on
## themselves)
##
## General configuration. If this contains a setting called "file" the
## [commands], [start] and [parse_*] sections will be loaded from this
## other file
[config]
## The name as displayed in the panel, leave empty to hide
name = Craftbukkit: Beta 1.7.9-R2.0
## Where to download the JAR file from
source = http://dl.bukkit.org/downloads/bukkit/get/02630_1.7.9-R0.2/bukkit-beta.jar
## Where to download this file from (will overwrite this file with the downloaded one)
#configSource = http://www.multicraft.org/download/conf/?file=craftbukkit.jar.conf
## Sections of this file that may be overridden by .conf files in the server directory
#safeConfSections = ^(encoding|commands|parse_.+)$
## Encoding used for strings sent to and received from the server
[encoding]
## The encoding to use to send data to the Minecraft process
## Use "system" for your current locale.
## default: system
encode = system
## The encoding to use to decode data received from the Minecraft process
## Use "system" for your current locale.
## default: system
decode = system
## The encoding used when reading/writing configuration files such as
## the server.properties
## default: latin-1
fileEncoding = latin-1
## Command line customization.
## Available variables
## - {MULTICRAFT_DIR} The Multicraft daemon base directory
## - {BASE_DIR} Same as {MULTICRAFT_DIR}
## - {DAEMON_DIR} Directory of the daemon binaries
## - {DATA_DIR} Global.daemon.dataDir
## - {JAR_DIR} Daemon JAR directory
## - {SERVERS_DIR} Directory containing all servers
## - {SERVER_ID} Current server ID
## - {SERVER_DIR} Current server base directory
## - {WORLD} Name of the current world
## - {JAVA} Java executable to run
## - {START_MEMORY} Startup memory amount
## - {MAX_MEMORY} Maximum memory amount
## - {JAR_FILE} Current JAR file name
## - {JAR} Full path to current JAR file
## - {IP} Server IP
## - {PORT} Server port
## - {MAX_PLAYERS} Maximum player slots
## - {DAEMON_ID} Daemon ID
## - {PID} Process ID of the server process
## - {PID_FILE} File containing the PID of the server process
## - {USER} User the server will run as
## - {GROUP} Group the server will run as
## - {UID} User system ID
## - {GID} Group system ID
[start]
command = "{JAVA}" -Xmx{MAX_MEMORY}M -Xms{START_MEMORY}M -Djline.terminal=jline.UnsupportedTerminal -server -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:PermSize=128m -XX:MaxPermSize=256m -XX:NewRatio=3 -XX:+UseThreadPriorities -XX:+UseCMSCompactAtFullCollection -XX:CMSFullGCsBeforeCompaction=1 -XX:CMSInitiatingOccupancyFraction=90 -XX:+CMSParallelRemarkEnabled -XX:MaxGCPauseMillis=50 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -oss4M -ss4M -XX:UseSSE=4 -XX:+UseNUMA -XX:+UseStringCache -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+UseFastAccessorMethods -jar "{JAR}" nogui
[settings]
## Restart the server when it doesn't respond to pings anymore
#restartOnTimeout = True
## The server log file
#logFile = server.log
## Ignore console output and parse log file instead
#followLog = False
## Only used if followLog is true, the interval in milliseconds at
## which to check the log file for new content
#logCheckInterval = 500
## Rotate the log every X bytes
#logRotateSize =
## Use special method to rotate log, use this if normal rename rotation doesn't work
#logPersistent = False
## Maximum number of logs to keep
#logBackupCount = 5
## Advanced: Read at most X bytes from the file at a time
#logMaxRead = 4096
## Check every X milliseconds if the log needs to be rotated
#logRotateCheckInterval = 20000
## Print every line received from the server
#debugRawLine = False
## Print every line after cleanup
#debugCleanLine = False
## Print every line after the first parse pass
#debugParseLine = False
## Use the Multicraft launcher to wrap the gameserver (simulates a real command line)
#useLauncher = False
## Assume Minecraft is still running override (0: Known console output, 1: "List" command output, 2: Any console output)
#pongMode = 0
## Minecraft response timeout override (milliseconds)
#pingTimeout = 20000
## Minecraft pint interval override (milliseconds)
#pingInterval = 15000
## Minecraft crash restart delay overrice (milliseconds)
#crashRestartDelay = 2000
## Console output rate limit override
#rateLimit = 30
## Autosave interval overrice (milliseconds)
#saveInterval = 600000
## Player info save method override (0: Never Save, 1: Update Existing, 2: Always Save)
#savePlayerInfo = 1
## Print server setting information
#debugSettings = False
## Restart the server after a crash or unexpected exit
#restartOnCrash = False
## Print line parser information
#debugParse = False
## Plugin configuration
[plugins]
pluginDir = plugins
pluginMatch = \.(jar|zip)$
## Command remapping
[commands]
say = say
list = list
save-on = save-on
save-off = save-off
save-all = save-all
stop = stop
tell = tell
give = give
tp = tp
deop = deop
op = op
pardon-ip = pardon-ip
ban-ip = ban-ip
pardon = pardon
ban = ban
kick = kick
help = help
## Console output parsing can be completely customized to support
## any format (and theoretically any game). Please contact us if you require this.
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