Created
August 21, 2022 05:01
-
-
Save lordliquid/96f21f8f6b8e0efb498724d584585d57 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GWorld.GetAllActorsOfClass(Light).OutActors.map(l => l.DestroyActor()) | |
function light(color) { | |
let actor = new PointLight(GWorld) | |
actor.LightComponent.SetMobility('Movable') | |
actor.LightComponent.Intensity = 1000 | |
actor.LightComponent.SetLightColor(color) | |
return actor | |
} | |
function box(p,size,color) { | |
let actor = new StaticMeshActor(GWorld,p) | |
let smc = actor.StaticMeshComponent | |
smc.SetMobility('Movable') | |
smc.SetStaticMesh(StaticMesh.Load('/Engine/BasicShapes/Cube')) | |
let mtrl = Material.Load('/Game/Color') | |
let mi = KismetMaterialLibrary.CreateDynamicMaterialInstance(GWorld,mtrl) | |
mi.SetVectorParameterValue('color',color) | |
smc.SetMaterial(0,mi) | |
actor.SetActorScale3D(size) | |
return actor | |
} | |
function bg(p) { | |
let size = 1000 | |
let boxsize = 100 | |
let scale = size/boxsize | |
p = Vector(p) | |
// back | |
box(p.Add_VectorVector({X:size / 2,Z:size / 2}),{X:1,Y:scale,Z:scale},{R:0.5,G:0.7}) | |
// left | |
box(p.Add_VectorVector({Y:-size / 2,Z:size / 2}),{X:scale,Y:1,Z:scale},{B:1}) | |
// floor | |
box(p,{X:scale,Y:scale,Z:1},{R:1}) | |
const N = 10 | |
const s = 0.04 | |
_.range(N).forEach(y => { | |
_.range(N).forEach(x => { | |
let a = box(p.Add_VectorVector({Y:(y - N/2) * 50, Z: x * 50}),{X:s,Y:s,Z:s},{R:1,G:1,B:1}) | |
a.SetActorRotation({Yaw:Math.random() * 360, Pitch:Math.random() * 180}) | |
}) | |
}) | |
} | |
function skel(p) { | |
let resource = SkeletalMesh.Load('/Game/Mannequin/Character/Mesh/SK_Mannequin') | |
let actor = new SkeletalMeshActor(GWorld,Vector(p).Add_VectorVector({Z:50})) | |
actor.SkeletalMeshComponent.SetSkeletalMesh(resource) | |
actor.SetActorRotation({Yaw:90}) | |
} | |
function rotate(actor,opts) { | |
function tick() { | |
if (!actor.IsValid()) return | |
let rad = $time * opts.k | |
let r = opts.r | |
let p = Vector({Y:Math.cos(rad) * r, Z:Math.sin(rad) * r}).Add_VectorVector(opts.p) | |
actor.SetActorLocation(p) | |
process.nextTick(tick) | |
} | |
tick() | |
} | |
rotate(light({R:1}),{k:1.8,r:150,p:{X:400,Y:-100,Z:100}}) | |
rotate(light({G:1}),{k:1.5,r:30,p:{X:400,Z:150}}) | |
rotate(light({B:1}),{k:0.1,r:230,p:{X:400,Z:250}}) | |
bg({X:400,Z:-150,Y:-100}) | |
skel({X:400,Z:-150,Y:-100}) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment