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Quad without vertex buffer
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>Quad without vertex buffer</title> | |
<style> | |
* { | |
margin: 0; | |
padding: 0; | |
box-sizing: border-box; | |
} | |
html, | |
body, | |
#app { | |
width: 100%; | |
height: 100%; | |
} | |
#app { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
} | |
canvas { | |
display: block; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="app"> | |
<canvas id="canvas"></canvas> | |
</div> | |
</body> | |
<script> | |
const app = document.getElementById("app"); | |
const canvas = document.getElementById("canvas"); | |
const w = 600; | |
const h = 400; | |
canvas.width = w; | |
canvas.height = h; | |
canvas.style.width = w + "px"; | |
canvas.style.height = h + "px"; | |
const gl = canvas.getContext("webgl2"); | |
const vs = `#version 300 es | |
out vec2 vUv; | |
void main() { | |
vec2 uv = vec2(float(gl_VertexID & 1), float(gl_VertexID >> 1)); | |
vec2 pos = uv * 2.0 - 1.0; | |
// We can also have arbitrary transforms | |
#if 0 | |
pos *= 0.3; | |
pos *= mat2(1.0, -0.7, 0.7, 1.0); | |
pos += vec2(0.3, -0.4); | |
#endif | |
gl_Position = vec4(pos, 0.0, 1.0); | |
vUv = uv; | |
} | |
`; | |
const fs = `#version 300 es | |
precision highp float; | |
in vec2 vUv; | |
out vec4 outColor; | |
void main() { | |
outColor = vec4(vUv, 1.0, 1.0); | |
} | |
`; | |
const vertexShader = gl.createShader(gl.VERTEX_SHADER); | |
gl.shaderSource(vertexShader, vs); | |
gl.compileShader(vertexShader); | |
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); | |
gl.shaderSource(fragmentShader, fs); | |
gl.compileShader(fragmentShader); | |
const program = gl.createProgram(); | |
gl.attachShader(program, vertexShader); | |
gl.attachShader(program, fragmentShader); | |
gl.linkProgram(program); | |
gl.deleteShader(vertexShader); | |
gl.deleteShader(fragmentShader); | |
function main() { | |
gl.clearColor(0, 0, 0, 1); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
gl.useProgram(program); | |
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | |
window.requestAnimationFrame(main); | |
} | |
main(); | |
</script> | |
</html> |
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