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@realvjy
realvjy / ChoasLinesShader.metal
Last active July 11, 2024 12:40
Choas Lines - Metal Shader
// Lines
float hash( float n ) {
return fract(sin(n)*753.5453123);
}
// Slight modification of iq's noise function.
float noise(vector_float2 x )
{
vector_float2 p = floor(x);
vector_float2 f = fract(x);
@lattner
lattner / async_swift_proposal.md
Last active April 21, 2024 09:43 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@danilValeev
danilValeev / ObjectMapper operator for Realm.md
Last active June 17, 2021 08:16
Easy mapping Realm's List and RealmOptional with ObjectMapper

This code helps using ObjectMapper with RealmSwift.

RealmSwift uses List<T> collection for "to many" relashionships and RealmOptional<T> for optional primitive types, but ObjectMapper can't map directly to List<T> and RealmOptional<T>.

With this operators you can properly define RealmSwift's relashionships and optional properties and use <- operator to map them.

Example

import Foundation
@takuoka
takuoka / SKTimingFunction.swift
Last active May 28, 2023 03:33
This is the TimingFunction class like CAMediaTimingFunction available in AnyWhere also SpriteKit. All the cool animation curves from `CAMediaTimingFunction` but it is limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://cubic-bezier.com
//
// SKTimingFunction.swift
// Pods
//
// Created by Takuya Okamoto on 2015/10/06.
//
//
// inspired by https://gist.github.com/raphaelschaad/6739676