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make[1]: Entering directory '/opt/toolchain/staging/mxe' | |
uname -a | |
Linux scummvm-builds 5.0.4 #1 SMP Sun Mar 24 13:48:12 CET 2019 x86_64 AMD FX(tm)-6100 Six-Core Processor AuthenticAMD GNU/Linux | |
git log --pretty=tformat:"%H - %s [%ar] [%d]" -1 | |
7dce722b27b84703d85b62b8dc00598f5f47ca34 - Update packages.json & build-matrix.html [18 hours ago] [ (HEAD -> master, origin/master, origin/HEAD)] | |
lsb_release -a 2>/dev/null || sw_vers 2>/dev/null || true | |
autoconf --version 2>/dev/null | head -1 | |
autoconf (GNU Autoconf) 2.69 | |
automake --version 2>/dev/null | head -1 | |
automake (GNU automake) 1.16.1 |
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#!/bin/bash | |
set -e | |
GENTOO_RELEASES_URL=http://distfiles.gentoo.org/releases | |
GENTOO_ARCH=amd64 | |
GENTOO_VARIANT=amd64 | |
TARGET_DISK=/dev/sda |
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<# | |
.SYNOPSIS | |
This script tries to create a playlist (.lpl) file for your ROMs in a given path. | |
.DESCRIPTION | |
Providing the RetroArch and ROM paths, this script will scan the ROM path and create a playlist file based on the files found during a recursive scan. | |
If it detects a zip file, the script will try and enumerate the first file and append it to the ROM path in the playlist, as below. | |
Each entry in the playlist file requires six lines: | |
1) ROM path - ROM name inside zip needs to be specified and separated with # |
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#!/bin/bash | |
echo " --------------------------------------------------------------------------------------------" | |
echo "This (experimental) script generates the .index* files needed for RetroArch's Online Updater" | |
echo "The original script was provided by radius. " | |
echo " " | |
echo "This current version was slightly modified by rootfather to work around some " | |
echo "issues with special characters in filenames and directories. " | |
echo " " | |
echo "THIS SCRIPT COMES WITHOUT ANY WARRANTY. USE AT YOUR OWN RISK. " |
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#!/bin/bash | |
# This is a quick and dirty script in order to automatically run RetroArch with all | |
# shaders available in the shader directory for testing purposes. It will automatically | |
# launch RetroArch with the shader present end exit RetroArch after 128 frames, thus | |
# visual inspection of the video output is nearly impossible. | |
# | |
# The main purpose of this script is to find shaders that don't compile on a specific | |
# system. All ERROR messages will be logged to a .error.log file named after the shader | |
# preset. The complete verbose output of RetroArch will be logged to a .log file named |