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An item_template reload system which updates the players cache and stats. Also contains full creature_template and item_template reload commands Trinitycore 335.64
#include "Chat.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "DisableMgr.h"
#include "DatabaseWorker.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ItemTemplate.h"
#include "World.h"
#include "Totem.h"
#include "DBCStores.h"
#include "SpellMgr.h"
#include "RBAC.h"
#include "WorldSession.h"
#include "Bag.h"
// Sending cache data for reloaded items
static const void SendCachePackets(Player* player, ItemTemplate* proto)
{
if (!player || !proto)
return;
std::string Name = proto->Name1;
std::string Description = proto->Description;
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
{
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
}
}
WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
data << proto->ItemId;
data << proto->Class;
data << proto->SubClass;
data << int32(proto->SoundOverrideSubclass);
data << Name;
data << uint8(0x00);
data << uint8(0x00);
data << uint8(0x00);
data << proto->DisplayInfoID;
data << proto->Quality;
data << proto->Flags;
data << proto->Flags2;
data << proto->BuyPrice;
data << proto->SellPrice;
data << proto->InventoryType;
data << proto->AllowableClass;
data << proto->AllowableRace;
data << proto->ItemLevel;
data << proto->RequiredLevel;
data << proto->RequiredSkill;
data << proto->RequiredSkillRank;
data << proto->RequiredSpell;
data << proto->RequiredHonorRank;
data << proto->RequiredCityRank;
data << proto->RequiredReputationFaction;
data << proto->RequiredReputationRank;
data << int32(proto->MaxCount);
data << int32(proto->Stackable);
data << proto->ContainerSlots;
data << proto->StatsCount;
for (uint32 i = 0; i < proto->StatsCount; ++i)
{
data << proto->ItemStat[i].ItemStatType;
data << proto->ItemStat[i].ItemStatValue;
}
data << proto->ScalingStatDistribution;
data << proto->ScalingStatValue;
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
data << proto->Damage[i].DamageMin;
data << proto->Damage[i].DamageMax;
data << proto->Damage[i].DamageType;
}
data << proto->Armor;
data << proto->HolyRes;
data << proto->FireRes;
data << proto->NatureRes;
data << proto->FrostRes;
data << proto->ShadowRes;
data << proto->ArcaneRes;
data << proto->Delay;
data << proto->AmmoType;
data << proto->RangedModRange;
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
SpellInfo const* spell = sSpellMgr->GetSpellInfo(proto->Spells[s].SpellId);
if (spell)
{
bool db_data = proto->Spells[s].SpellCooldown >= 0 || proto->Spells[s].SpellCategoryCooldown >= 0;
data << proto->Spells[s].SpellId;
data << proto->Spells[s].SpellTrigger;
data << uint32(-abs(proto->Spells[s].SpellCharges));
if (db_data)
{
data << uint32(proto->Spells[s].SpellCooldown);
data << uint32(proto->Spells[s].SpellCategory);
data << uint32(proto->Spells[s].SpellCategoryCooldown);
}
else
{
data << uint32(spell->RecoveryTime);
data << uint32(spell->GetCategory());
data << uint32(spell->CategoryRecoveryTime);
}
}
else
{
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(-1);
data << uint32(0);
data << uint32(-1);
}
}
data << proto->Bonding;
data << Description;
data << proto->PageText;
data << proto->LanguageID;
data << proto->PageMaterial;
data << proto->StartQuest;
data << proto->LockID;
data << int32(proto->Material);
data << proto->Sheath;
data << proto->RandomProperty;
data << proto->RandomSuffix;
data << proto->Block;
data << proto->ItemSet;
data << proto->MaxDurability;
data << proto->Area;
data << proto->Map;
data << proto->BagFamily;
data << proto->TotemCategory;
for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
{
data << proto->Socket[s].Color;
data << proto->Socket[s].Content;
}
data << proto->socketBonus;
data << proto->GemProperties;
data << proto->RequiredDisenchantSkill;
data << proto->ArmorDamageModifier;
data << proto->Duration;
data << proto->ItemLimitCategory;
data << proto->HolidayId;
player->GetSession()->SendPacket(&data);
if (Item* item = player->GetItemByEntry(proto->ItemId))
player->_ApplyItemMods(item, item->GetSlot(), true);
}
// Loading data from the database and inserting it into the ItemTemplate map
void BetterLoadItem(Player* player, std::vector<uint32> itemID)
{
if (!player)
return;
std::stringstream ss;
for (uint32 i = 0; i < itemID.size(); i++)
ss << itemID[i] << ", ";
std::string str = ss.str();
str.erase(str.length()-2, 2);
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.PQuery("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
// 29 30 31 32 33 34 35 36 37 38
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
// 39 40 41 42 43 44 45 46 47
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
// 48 49 50 51 52 53 54 55 56 57 58
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
// 59 60 61 62 63 64 65 66 67 68
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
// 69 70 71 72 73 74 75
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
// 76 77 78 79 80 81 82
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
// 83 84 85 86 87 88 89
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
// 90 91 92 93 94 95 96
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
// 97 98 99 100 101 102 103 104 105
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
// 106 107 108 109 110 111 112 113 114 115 116 117
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
// 118 119 120 121 122 123 124 125
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
// 126 127 128 129 130 131 132 133
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
// 134 135 136
"FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template WHERE entry in (%s)", str);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
return;
}
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (sObjectMgr->GetItemTemplateStore().find(entry) == sObjectMgr->GetItemTemplateStore().end())
{
ChatHandler(player->GetSession()).PSendSysMessage("Item not in Item Template store, please use the .reload item_template command first, or restart your server");
return;
}
ItemTemplate* itemTemplate = const_cast<ItemTemplate*>(&sObjectMgr->GetItemTemplateStore().at(entry));
itemTemplate->ItemId = entry;
itemTemplate->Class = uint32(fields[1].GetUInt8());
itemTemplate->SubClass = uint32(fields[2].GetUInt8());
itemTemplate->SoundOverrideSubclass = int32(fields[3].GetInt8());
itemTemplate->Name1 = fields[4].GetString();
itemTemplate->DisplayInfoID = fields[5].GetUInt32();
itemTemplate->Quality = uint32(fields[6].GetUInt8());
itemTemplate->Flags = fields[7].GetUInt32();
itemTemplate->Flags2 = fields[8].GetUInt32();
itemTemplate->BuyCount = uint32(fields[9].GetUInt8());
itemTemplate->BuyPrice = int32(fields[10].GetInt64());
itemTemplate->SellPrice = fields[11].GetUInt32();
itemTemplate->InventoryType = uint32(fields[12].GetUInt8());
itemTemplate->AllowableClass = fields[13].GetInt32();
itemTemplate->AllowableRace = fields[14].GetInt32();
itemTemplate->ItemLevel = uint32(fields[15].GetUInt16());
itemTemplate->RequiredLevel = uint32(fields[16].GetUInt8());
itemTemplate->RequiredSkill = uint32(fields[17].GetUInt16());
itemTemplate->RequiredSkillRank = uint32(fields[18].GetUInt16());
itemTemplate->RequiredSpell = fields[19].GetUInt32();
itemTemplate->RequiredHonorRank = fields[20].GetUInt32();
itemTemplate->RequiredCityRank = fields[21].GetUInt32();
itemTemplate->RequiredReputationFaction = uint32(fields[22].GetUInt16());
itemTemplate->RequiredReputationRank = uint32(fields[23].GetUInt16());
itemTemplate->MaxCount = fields[24].GetInt32();
itemTemplate->Stackable = fields[25].GetInt32();
itemTemplate->ContainerSlots = uint32(fields[26].GetUInt8());
itemTemplate->StatsCount = uint32(fields[27].GetUInt8());
if (itemTemplate->StatsCount > MAX_ITEM_PROTO_STATS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate->StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate->StatsCount = MAX_ITEM_PROTO_STATS;
}
for (uint8 i = 0; i < itemTemplate->StatsCount; ++i)
{
itemTemplate->ItemStat[i].ItemStatType = uint32(fields[28 + i * 2].GetUInt8());
itemTemplate->ItemStat[i].ItemStatValue = int32(fields[29 + i * 2].GetInt32());
}
itemTemplate->ScalingStatDistribution = uint32(fields[48].GetUInt16());
itemTemplate->ScalingStatValue = fields[49].GetInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate->Damage[i].DamageMin = fields[50 + i * 3].GetFloat();
itemTemplate->Damage[i].DamageMax = fields[51 + i * 3].GetFloat();
itemTemplate->Damage[i].DamageType = uint32(fields[52 + i * 3].GetUInt8());
}
itemTemplate->Armor = uint32(fields[56].GetUInt16());
itemTemplate->HolyRes = uint32(fields[57].GetUInt8());
itemTemplate->FireRes = uint32(fields[58].GetUInt8());
itemTemplate->NatureRes = uint32(fields[59].GetUInt8());
itemTemplate->FrostRes = uint32(fields[60].GetUInt8());
itemTemplate->ShadowRes = uint32(fields[61].GetUInt8());
itemTemplate->ArcaneRes = uint32(fields[62].GetUInt8());
itemTemplate->Delay = uint32(fields[63].GetUInt16());
itemTemplate->AmmoType = uint32(fields[64].GetUInt8());
itemTemplate->RangedModRange = fields[65].GetFloat();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
itemTemplate->Spells[i].SpellId = fields[66 + i * 7].GetInt32();
itemTemplate->Spells[i].SpellTrigger = uint32(fields[67 + i * 7].GetUInt8());
itemTemplate->Spells[i].SpellCharges = int32(fields[68 + i * 7].GetInt16());
itemTemplate->Spells[i].SpellPPMRate = fields[69 + i * 7].GetFloat();
itemTemplate->Spells[i].SpellCooldown = fields[70 + i * 7].GetInt32();
itemTemplate->Spells[i].SpellCategory = uint32(fields[71 + i * 7].GetUInt16());
itemTemplate->Spells[i].SpellCategoryCooldown = fields[72 + i * 7].GetInt32();
}
itemTemplate->Bonding = uint32(fields[101].GetUInt8());
itemTemplate->Description = fields[102].GetString();
itemTemplate->PageText = fields[103].GetUInt32();
itemTemplate->LanguageID = uint32(fields[104].GetUInt8());
itemTemplate->PageMaterial = uint32(fields[105].GetUInt8());
itemTemplate->StartQuest = fields[106].GetUInt32();
itemTemplate->LockID = fields[107].GetUInt32();
itemTemplate->Material = int32(fields[108].GetInt8());
itemTemplate->Sheath = uint32(fields[109].GetUInt8());
itemTemplate->RandomProperty = fields[110].GetUInt32();
itemTemplate->RandomSuffix = fields[111].GetInt32();
itemTemplate->Block = fields[112].GetUInt32();
itemTemplate->ItemSet = fields[113].GetUInt32();
itemTemplate->MaxDurability = uint32(fields[114].GetUInt16());
itemTemplate->Area = fields[115].GetUInt32();
itemTemplate->Map = uint32(fields[116].GetUInt16());
itemTemplate->BagFamily = fields[117].GetUInt32();
itemTemplate->TotemCategory = fields[118].GetUInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
{
itemTemplate->Socket[i].Color = uint32(fields[119 + i * 2].GetUInt8());
itemTemplate->Socket[i].Content = fields[120 + i * 2].GetUInt32();
}
itemTemplate->socketBonus = fields[125].GetUInt32();
itemTemplate->GemProperties = fields[126].GetUInt32();
itemTemplate->RequiredDisenchantSkill = uint32(fields[127].GetInt16());
itemTemplate->ArmorDamageModifier = fields[128].GetFloat();
itemTemplate->Duration = fields[129].GetUInt32();
itemTemplate->ItemLimitCategory = uint32(fields[130].GetInt16());
itemTemplate->HolidayId = fields[131].GetUInt32();
itemTemplate->ScriptId = sObjectMgr->GetScriptId(fields[132].GetString());
itemTemplate->DisenchantID = fields[133].GetUInt32();
itemTemplate->FoodType = uint32(fields[134].GetUInt8());
itemTemplate->MinMoneyLoot = fields[135].GetUInt32();
itemTemplate->MaxMoneyLoot = fields[136].GetUInt32();
itemTemplate->FlagsCu = fields[137].GetUInt32();
// Checks
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
if (itemTemplate->Class != dbcitem->Class)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate->Class, dbcitem->Class);
if (enforceDBCAttributes)
itemTemplate->Class = dbcitem->Class;
}
if (itemTemplate->SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate->SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
if (enforceDBCAttributes)
itemTemplate->SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
}
if (itemTemplate->Material != dbcitem->Material)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate->Material, dbcitem->Material);
if (enforceDBCAttributes)
itemTemplate->Material = dbcitem->Material;
}
if (itemTemplate->InventoryType != dbcitem->InventoryType)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate->InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
itemTemplate->InventoryType = dbcitem->InventoryType;
}
if (itemTemplate->DisplayInfoID != dbcitem->DisplayId)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate->DisplayInfoID, dbcitem->DisplayId);
if (enforceDBCAttributes)
itemTemplate->DisplayInfoID = dbcitem->DisplayId;
}
if (itemTemplate->Sheath != dbcitem->Sheath)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate->Sheath, dbcitem->Sheath);
if (enforceDBCAttributes)
itemTemplate->Sheath = dbcitem->Sheath;
}
}
else
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate->Class >= MAX_ITEM_CLASS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate->Class);
itemTemplate->Class = ITEM_CLASS_MISC;
}
if (itemTemplate->SubClass >= MaxItemSubclassValues[itemTemplate->Class])
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate->SubClass, itemTemplate->Class);
itemTemplate->SubClass = 0;// exist for all item classes
}
if (itemTemplate->Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate->Quality);
itemTemplate->Quality = ITEM_QUALITY_NORMAL;
}
if (itemTemplate->Flags2 & ITEM_FLAG2_FACTION_HORDE)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate->AllowableRace, ITEM_FLAG2_FACTION_HORDE);
if (itemTemplate->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE (%u) in Flags field, this is a wrong combination.",
entry, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE);
}
else if (itemTemplate->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate->AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE);
}
if (itemTemplate->BuyCount <= 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate->BuyCount);
itemTemplate->BuyCount = 1;
}
if (itemTemplate->InventoryType >= MAX_INVTYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate->InventoryType);
itemTemplate->InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate->RequiredSkill >= MAX_SKILL_TYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate->RequiredSkill);
itemTemplate->RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = itemTemplate->InventoryType != INVTYPE_NON_EQUIP || itemTemplate->PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate->Spells[j].SpellId > 0)
{
req = true;
break;
}
}
if (req)
{
if (!(itemTemplate->AllowableClass & CLASSMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate->AllowableClass);
if (!(itemTemplate->AllowableRace & RACEMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate->AllowableRace);
}
}
if (itemTemplate->RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate->RequiredSpell))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate->RequiredSpell);
itemTemplate->RequiredSpell = 0;
}
if (itemTemplate->RequiredReputationRank >= MAX_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate->RequiredReputationRank);
if (itemTemplate->RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate->RequiredReputationFaction))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate->RequiredReputationFaction);
itemTemplate->RequiredReputationFaction = 0;
}
if (itemTemplate->RequiredReputationRank == MIN_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate->MaxCount < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate->MaxCount);
itemTemplate->MaxCount = -1;
}
if (itemTemplate->Stackable == 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate->Stackable);
itemTemplate->Stackable = 1;
}
else if (itemTemplate->Stackable < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate->Stackable);
itemTemplate->Stackable = -1;
}
if (itemTemplate->ContainerSlots > MAX_BAG_SIZE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate->ContainerSlots, MAX_BAG_SIZE);
itemTemplate->ContainerSlots = MAX_BAG_SIZE;
}
for (uint8 j = 0; j < itemTemplate->StatsCount; ++j)
{
// for ItemStatValue != 0
if (itemTemplate->ItemStat[j].ItemStatValue && itemTemplate->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j + 1, itemTemplate->ItemStat[j].ItemStatType);
itemTemplate->ItemStat[j].ItemStatType = 0;
}
switch (itemTemplate->ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j + 1, itemTemplate->ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (itemTemplate->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j + 1, itemTemplate->Damage[j].DamageType);
itemTemplate->Damage[j].DamageType = 0;
}
}
// special format
if ((itemTemplate->Spells[0].SpellId == 483) || (itemTemplate->Spells[0].SpellId == 55884))
{
// spell_1
if (itemTemplate->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0 + 1, itemTemplate->Spells[0].SpellTrigger);
itemTemplate->Spells[0].SpellId = 0;
itemTemplate->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate->Spells[1].SpellId = 0;
itemTemplate->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (itemTemplate->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1 + 1, itemTemplate->Spells[1].SpellTrigger);
itemTemplate->Spells[0].SpellId = 0;
itemTemplate->Spells[1].SpellId = 0;
itemTemplate->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate->Spells[1].SpellId)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1 + 1);
itemTemplate->Spells[0].SpellId = 0;
itemTemplate->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate->Spells[1].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate->Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate->Spells[1].SpellId, nullptr))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1 + 1, itemTemplate->Spells[1].SpellId);
itemTemplate->Spells[0].SpellId = 0;
itemTemplate->Spells[1].SpellId = 0;
itemTemplate->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((itemTemplate->Spells[1].SpellId == 483) || (itemTemplate->Spells[1].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1 + 1, itemTemplate->Spells[1].SpellId);
itemTemplate->Spells[0].SpellId = 0;
itemTemplate->Spells[1].SpellId = 0;
itemTemplate->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*, spell_4*, spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j + 1, itemTemplate->Spells[j].SpellTrigger);
itemTemplate->Spells[j].SpellId = 0;
itemTemplate->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate->Spells[j].SpellId != 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j + 1, itemTemplate->Spells[j].SpellId);
itemTemplate->Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j + 1, itemTemplate->Spells[j].SpellTrigger);
itemTemplate->Spells[j].SpellId = 0;
itemTemplate->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
if (itemTemplate->Spells[j].SpellId && itemTemplate->Spells[j].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate->Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate->Spells[j].SpellId, nullptr))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j + 1, itemTemplate->Spells[j].SpellId);
itemTemplate->Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate->Spells[j].SpellId == 483) || (itemTemplate->Spells[j].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j + 1, itemTemplate->Spells[j].SpellId);
itemTemplate->Spells[j].SpellId = 0;
}
}
}
}
if (itemTemplate->Bonding >= MAX_BIND_TYPE)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate->Bonding);
if (itemTemplate->PageText && !sObjectMgr->GetPageText(itemTemplate->PageText))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate->PageText);
if (itemTemplate->LockID && !sLockStore.LookupEntry(itemTemplate->LockID))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate->LockID);
if (itemTemplate->Sheath >= MAX_SHEATHETYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate->Sheath);
itemTemplate->Sheath = SHEATHETYPE_NONE;
}
if (itemTemplate->RandomProperty)
{
// To be implemented later
if (itemTemplate->RandomProperty == -1)
itemTemplate->RandomProperty = 0;
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate->RandomProperty)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate->RandomProperty);
itemTemplate->RandomProperty = 0;
}
}
if (itemTemplate->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate->RandomSuffix)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate->RandomSuffix);
itemTemplate->RandomSuffix = 0;
}
if (itemTemplate->ItemSet && !sItemSetStore.LookupEntry(itemTemplate->ItemSet))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate->ItemSet);
itemTemplate->ItemSet = 0;
}
if (itemTemplate->Area && !sAreaTableStore.LookupEntry(itemTemplate->Area))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate->Area);
if (itemTemplate->Map && !sMapStore.LookupEntry(itemTemplate->Map))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate->Map);
if (itemTemplate->BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(itemTemplate->BagFamily) * 8; ++j)
{
uint32 mask = 1 << j;
if ((itemTemplate->BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j + 1);
if (!bf)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate->BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate->ItemId);
if (!ctEntry)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate->BagFamily &= ~mask;
}
}
}
}
if (itemTemplate->TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate->TotemCategory))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate->TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate->Socket[j].Color && (itemTemplate->Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate->Socket[j].Color)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j + 1, itemTemplate->Socket[j].Color);
itemTemplate->Socket[j].Color = 0;
}
}
if (itemTemplate->GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate->GemProperties))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate->GemProperties);
if (itemTemplate->FoodType >= MAX_PET_DIET)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate->FoodType);
itemTemplate->FoodType = 0;
}
if (itemTemplate->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate->ItemLimitCategory))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate->ItemLimitCategory);
itemTemplate->ItemLimitCategory = 0;
}
if (itemTemplate->HolidayId && !sHolidaysStore.LookupEntry(itemTemplate->HolidayId))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate->HolidayId);
itemTemplate->HolidayId = 0;
}
if (itemTemplate->FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate->Duration)
{
TC_LOG_ERROR("sql.sql", "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
itemTemplate->FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
SendCachePackets(player, itemTemplate);
} while (result->NextRow());
// Check if item templates for DBC referenced character start outfit are present
std::set<uint32> notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!sObjectMgr->GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
}
// Comand stuff
class custom_reload_commands : public CommandScript
{
public:
custom_reload_commands() : CommandScript("custom_reload_commands") { }
std::vector<ChatCommand> GetCommands() const
{
static std::vector<ChatCommand> customCommandTable =
{
{ "reload_better_reload", rbac::RBAC_PERM_COMMAND_RELOAD, true, &HandleBetterItemReload, "" },
{ "reload_item_template", rbac::RBAC_PERM_COMMAND_RELOAD, true, &HandleReloadItemTemplate, "" },
{ "reload_full_creature_template", rbac::RBAC_PERM_COMMAND_RELOAD, true, &HandleReloadFullCreatureTemplate, "" },
};
return customCommandTable;
}
static bool HandleReloadItemTemplate(ChatHandler * handler, const char * args)
{
bool itemTemplateReloadEnabled = true;
if (itemTemplateReloadEnabled)
{
TC_LOG_INFO("misc", "Reloading item_template...");
sObjectMgr->LoadItemTemplates();
//No need to add checks here because InitializeQueriesData checks if the config setting is enabled or disabled
sObjectMgr->InitializeQueriesData(QUERY_DATA_ITEMS);
handler->SendGlobalGMSysMessage("Item Template has been reloaded");
}
else
handler->SendGlobalGMSysMessage("The item_template reload command is currently disabled.");
return true;
}
static bool HandleReloadFullCreatureTemplate(ChatHandler * handler, const char * args)
{
bool creatureTemplateReloadEnabled = true;
if (creatureTemplateReloadEnabled)
{
TC_LOG_INFO("misc", "Reloading Creature Template...");
sObjectMgr->LoadCreatureTemplates();
//No need to add checks here because InitializeQueriesData checks if the config setting is enabled or disabled
sObjectMgr->InitializeQueriesData(QUERY_DATA_CREATURES);
handler->SendGlobalGMSysMessage("Creature Template has been reloaded");
}
else
handler->SendGlobalGMSysMessage("The creature_template reload command is currently disabled");
return true;
}
static bool HandleBetterItemReload(ChatHandler * handler, const char * args)
{
if (!*args)
return false;
std::vector<uint32> ids;
Player* player = handler->GetSession()->GetPlayer();
Tokenizer entries(std::string(args), ' ');
for (Tokenizer::const_iterator it = entries.begin(); it != entries.end(); ++it)
{
uint32 itemID = uint32(atoi(*it));
if (player)
if (Item* item = player->GetItemByEntry(itemID))
player->_ApplyItemMods(item, item->GetSlot(), false);
ids.push_back(itemID);
}
BetterLoadItem(player, ids);
handler->SendGlobalGMSysMessage("Better Reloading System Used.");
return true;
}
};
void AddSC_custom_reload_commands()
{
new custom_reload_commands();
}
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