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@louislefebvre
Created September 21, 2016 13:33
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Bugsplat 6.19
drawAPI("GetTickCount(): "..GetTickCount())
drawAPI("GetGameTimer(): "..GetGameTimer())
drawAPI("GetInGameTimer(): "..GetInGameTimer())
drawAPI("GetLatency(): "..GetLatency())
drawAPI("GetCursorPos().x: "..GetCursorPos().x)
drawAPI("GetCursorPos().y: "..GetCursorPos().y)
if mousePos then
drawAPI("mousePos.x: "..mousePos.x)
drawAPI("mousePos.y: "..mousePos.y)
drawAPI("mousePos.z: "..mousePos.z)
end
drawAPI("cameraPos.x: "..cameraPos.x)
drawAPI("cameraPos.y: "..cameraPos.y)
drawAPI("cameraPos.z: "..cameraPos.z)
drawAPI("GetKey('A'): "..GetKey("A"))
drawAPI("IsWall(mousePos): "..vText(IsWall(mousePos)))
drawAPI("IsGrass(mousePos): "..vText(IsGrass(mousePos)))
drawAPI("objManager.maxObjects: "..objManager.maxObjects)
drawAPI("objManager.iCount: "..objManager.iCount)
drawAPI("heroManager.iCount: "..heroManager.iCount)
drawAPI("target.name: "..target.name)
drawAPI("target.charName: "..target.charName)
drawAPI("target.level: "..target.level)
drawAPI("target.visible: "..vText(target.visible))
drawAPI("target.type: "..target.type)
drawAPI("target.x: "..target.x)
drawAPI("target.y: "..target.y)
drawAPI("target.z: "..target.z)
sPos = WorldToScreen(target.pos)
drawAPI("target.isAI: "..vText(target.isAI))
drawAPI("target.isMe: "..vText(target.isMe))
drawAPI("target.isMelee: "..vText(target.isMelee))
drawAPI("target.isRanged: "..vText(target.isRanged))
drawAPI("target.buffCount: "..target.buffCount)
drawAPI("target.totalDamage: "..target.totalDamage)
drawAPI("target.dead: "..vText(target.dead))
drawAPI("target.networkID: "..target.networkID)
drawAPI("target.health: "..target.health)
drawAPI("target.maxHealth: "..target.maxHealth)
drawAPI("target.mana: "..target.mana)
drawAPI("target.maxMana: "..target.maxMana)
drawAPI("target.bInvulnerable: "..vText(target.bInvulnerable))
drawAPI("target.bPhysImune: "..vText(target.bPhysImune))
drawAPI("target.bTargetable: "..vText(target.bTargetable))
drawAPI("target.bTargetableToTeam: "..vText(target.bTargetableToTeam))
drawAPI("target.controlled: "..vText(target.controlled))
drawAPI("target.cdr: "..target.cdr)
drawAPI("target.critChance: "..target.critChance)
drawAPI("target.critDmg: "..target.critDmg)
drawAPI("target.hpPool: "..target.hpPool)
drawAPI("target.hpRegen: "..target.hpRegen)
drawAPI("target.mpRegen: "..target.mpRegen)
drawAPI("target.attackSpeed: "..target.attackSpeed)
drawAPI("target.expBonus: "..target.expBonus)
drawAPI("target.hardness: "..vText(target.hardness))
drawAPI("target.lifeSteal: "..target.lifeSteal)
drawAPI("target.spellVamp: "..target.spellVamp)
drawAPI("target.physReduction: "..target.physReduction)
drawAPI("target.magicReduction: "..target.magicReduction)
drawAPI("target.armorPen: "..target.armorPen)
drawAPI("target.magicPen: "..target.magicPen)
drawAPI("target.armorPenPercent: "..target.armorPenPercent)
drawAPI("target.magicPenPercent: "..target.magicPenPercent)
drawAPI("target.addDamage: "..target.addDamage)
drawAPI("target.ap: "..target.ap)
drawAPI("target.damage: "..target.damage)
drawAPI("target.armor: "..target.armor)
drawAPI("target.magicArmor: "..target.magicArmor)
drawAPI("target.ms: "..target.ms)
drawAPI("target.range: "..target.range)
drawAPI("target.gold: "..target.gold)
drawAPI("target.armorMaterial: "..target.armorMaterial)
drawAPI("target.weaponMaterial: "..target.weaponMaterial)
drawAPI("target.deathTimer: "..target.deathTimer)
drawAPI("target.canAttack: "..vText(target.canAttack))
drawAPI("target.canMove: "..vText(target.canMove))
drawAPI("target.isStealthed: "..vText(target.isStealthed))
drawAPI("target.isRevealSpecificUnit: "..vText(target.isRevealSpecificUnit))
drawAPI("target.isTaunted: "..vText(target.isTaunted))
drawAPI("target.isCharmed: "..vText(target.isCharmed))
drawAPI("target.isFeared: "..vText(target.isFeared))
drawAPI("target.isAsleep: "..vText(target.isAsleep))
drawAPI("target.isNearSight: "..vText(target.isNearSight))
drawAPI("target.isGhosted: "..vText(target.isGhosted))
drawAPI("target.isNoRender: "..vText(target.isNoRender))
drawAPI("target.isFleeing: "..vText(target.isFleeing))
drawAPI("target.isForceRenderParticles: "..vText(target.isForceRenderParticles))
drawAPI("target.minionScore: "..target.minionScore)
drawAPI("target.casting: "..target.casting)
drawAPI("target.team: "..target.team)
drawAPI("target.minionKill: "..target.minionKill)
drawAPI("target.kills: "..target.kills)
drawAPI("target.deaths: "..target.deaths)
drawAPI("target.assists: "..target.assists)
drawAPI("target.wardKill: "..target.wardKill)
drawAPI("target.wardPlaced: "..target.wardPlaced)
drawAPI("target.neutralKill: "..target.neutralKill)
drawAPI("target.visionRadius: "..target.visionRadius)
drawAPI("target.collisionRadius: "..target.collisionRadius)
drawAPI("target.collisionHeight: "..target.collisionHeight)
drawAPI("target.pathCollisionRadius: "..target.pathCollisionRadius)
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