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This is a cheat sheet for how to perform various actions to ZSH, which can be tricky to find on the web as the syntax is not intuitive and it is generally not very well-documented.
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Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
Notes on handling redirects in React Router v6, including a detailed explanation of how this improves on what we used to do in v4/5
Redirects in React Router v6
An important part of "routing" is handling redirects. Redirects usually happen when you want to preserve an old link and send all the traffic bound for that destination to some new URL so you don't end up with broken links.
The way we recommend handling redirects has changed in React Router v6. This document explains why.
Background
In React Router v4/5 (they have the same API, you can read about why we had to bump the major version here) we had a <Redirect> component that you could use to tell the router when to automatically redirect to another URL. You might have used it like this:
In order to make the Sennheiser amplifier GSX 1000/1200 work on Linux as a 7.1 device it is needed to change a configuration file of pulseaudio.
Execute this command to identify the output sound cards: