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Tic Tac Toe excersise
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Page Title</title> | |
<style type="text/css"> | |
.cell{width: 60px; height:60px; background: #efefef; border: 1px solid #fff; display: inline-block} | |
.cell.o{background: skyblue} | |
.cell.x{background: teal} | |
</style> | |
</head> | |
<body> | |
<div id="board"></div> | |
<script type="application/x-javascript"> | |
function Board() { | |
this.x = 3; | |
this.y = 3; | |
this.gameOver = false; | |
this.cells = new Array(); | |
this.activeSymbol = false; // false = O , true = X | |
} | |
Board.prototype.gameStatus = function(){ | |
// This logic can be cleaned up considerably. :/ | |
// top row | |
if (this.cells[0].symbol != undefined && this.cells[1].symbol != undefined && this.cells[2].symbol != undefined) { | |
if (this.cells[0].symbol == this.cells[1].symbol && this.cells[1].symbol == this.cells[2].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// mid row | |
if (this.cells[3].symbol != undefined && this.cells[4].symbol != undefined && this.cells[5].symbol != undefined) { | |
if (this.cells[3].symbol == this.cells[4].symbol && this.cells[4].symbol == this.cells[5].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// bottom row | |
if (this.cells[6].symbol != undefined && this.cells[7].symbol != undefined && this.cells[8].symbol != undefined) { | |
if (this.cells[6].symbol == this.cells[7].symbol && this.cells[7].symbol == this.cells[8].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// left col | |
if (this.cells[0].symbol != undefined && this.cells[3].symbol != undefined && this.cells[6].symbol != undefined) { | |
if (this.cells[0].symbol == this.cells[3].symbol && this.cells[3].symbol == this.cells[6].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// mid col | |
if (this.cells[1].symbol != undefined && this.cells[4].symbol != undefined && this.cells[7].symbol != undefined) { | |
if (this.cells[1].symbol == this.cells[4].symbol && this.cells[4].symbol == this.cells[7].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// right col | |
if (this.cells[2].symbol != undefined && this.cells[5].symbol != undefined && this.cells[8].symbol != undefined) { | |
if (this.cells[2].symbol == this.cells[5].symbol && this.cells[5].symbol == this.cells[8].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// diag top to down | |
if (this.cells[0].symbol != undefined && this.cells[4].symbol != undefined && this.cells[8].symbol != undefined) { | |
if (this.cells[0].symbol == this.cells[4].symbol && this.cells[4].symbol == this.cells[8].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
// diag down to top | |
if (this.cells[2].symbol != undefined && this.cells[4].symbol != undefined && this.cells[6].symbol != undefined) { | |
if (this.cells[2].symbol == this.cells[4].symbol && this.cells[4].symbol == this.cells[6].symbol) { | |
console.log(this.activeSymbol); | |
this.gameOver = true; | |
return this.gameOver; | |
} | |
} | |
return this.gameOver; | |
} | |
Board.prototype.updateSymbol = function(cell){ | |
if (!cell.occupied && !this.gameOver) { | |
cell.occupied = true; | |
cell.symbol = this.activeSymbol; | |
if (!this.activeSymbol) { // O plays | |
cell.el.classList.add("o"); | |
}else{ | |
cell.el.classList.add("x"); | |
} | |
if (this.gameStatus(cell)) { | |
if (this.activeSymbol) { | |
alert('X is the winner'); | |
} | |
else{ | |
alert('O is the winner') | |
} | |
return true; | |
} | |
this.activeSymbol = !this.activeSymbol; | |
} | |
return false; | |
} | |
Board.prototype.create = function(){ | |
var myBoard = document.getElementById('board'); | |
var thisBoard = this; | |
for (var yi=0; yi<this.y; yi++) { | |
var row = document.createElement("div"); | |
row.classList.add("row"); | |
for (var xi = 0; xi < this.x; xi++) { | |
var cell = document.createElement("div"); | |
cell.classList.add("cell"); | |
row.appendChild(cell); | |
var newCell = new Cell(xi,yi,cell) | |
this.cells.push(newCell); | |
cell.onclick = (function() { | |
var currentCell = newCell; | |
return function() { | |
thisBoard.updateSymbol(currentCell); | |
} | |
})(); | |
} | |
myBoard.appendChild(row); | |
} | |
} | |
function Cell(x, y, el) { | |
this.x = x; | |
this.y = y; | |
this.symbol; | |
this.el = el; | |
this.occupied = false; | |
} | |
var gameBoard = new Board(); | |
gameBoard.create(); | |
</script> | |
</body> | |
</html> |
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